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Mailbag
Ah, the joys of answering e-mail. Actually,
I wouldn't wish this task on my worst enemy. So many questions, so little
time... I do answer as many e-mails as I have time for though, and I've
posted a few of them below.
Mailbag Archives:
Current Mailbag: May 2, 2008
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June 5, 2006
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May 15, 2006 (F-Zero GX Special)
May 13, 2006
>>More...
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Golden
Gathering
After more than five years of covering Goldeneye 007, there are
still hardcore fans that can't get enough of Goldeneye... It's hard
to believe that Goldeneye is still a frequent topic in my mailbox,
with many Goldeneye messages still rolling in... So I've put together
a a special feature, with the largest edition of the Mailbag ever.
Send mail to: DetErest@detstar.com
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My
first answer to one of the mysteries is the doors north of the tank
in the runway. Try to drive the tank into this doorway. You will
see that the tank fits perfectly. If you will look closely, you
will see some space behind the same doorway (just enough to store
a tank if you had the ability to open the door ;) ).
The tank does fit nice and cozy into the
doorway, which makes it look like this area is for the tank. It
seems as if it's a detail to show us where the Russians store the
tank. It turns out that it's an illusion though... Moving to view
outside of Bond's body, we can see the stone "ceiling"
of the cave, but the rest empty blue space.
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Also
regarding the door your wondering about on the runway, if you look
closely, the doorway is right by the first drone gun, so this is
where the guards would most likely go to operate the gun.
Another detail,
similar to the door to house the tank. With the exception of the
lost island on the dam, the Runway is the first mission to feature
drone guns... Strange how this drone gun has an operator's door,
while the many drone guns later on in the game are simply unmanned.
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Just
a snapshot of the tank in front of the big doors. These doors are
from the movie, and many Goldeneye players believe this is where
the motorbike was once meant to go be found.
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Hello
there. My names Alex and I just had a quick little comment/question
about Goldeneye. I've been to your sites many times before, but
haven't been to look at any updates recently. All I saw was the
update to the 5 year release of the site. Well, I looked at some
info I passed over in previous visits and I have a couple comments
and questions. For one, the green truck in the 'Dam' still has,
for me anyway, a use...
When I first played the Dam I found
the level to be ever massive. And I realized a big, green truck
seemed to be moving. I followed it and, low and behold, I found
my way through most of the level. Your probably thinking "Well
the level is pretty much straight forward..." And yes, it is.
By my 2nd time playing it, I knew it like the back of my hand. But
for a newcomer, it may serve as a guide. 'Cause Nintendo is lazy,
and probably leave it in there because they're lazy, but maybe also
to help. Because other beta things are hard to notice in the game
but...leaving a big, green truck?
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A
lot of "beta" rumors surround the green truck in the Dam,
pertaining to a long lost objective for this mission. Having the
truck as a guide through the level could be the only reason for
having the truck, but we'll never know for sure. Another good use
for the truck, is that it can be used as cover if you follow it...
Planting explosives on the truck and blowing it up is the popular
"beta" belief,
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Also,
the 'Statue', being my favourite level, is very expansive. There are
many nooks and cranny's. I've got a couple of questions about it too.
For one, with gameshark code's you can play in it multiplayer...and
it's really quite fun. Was this originally in the game as a multiplayer
level instead of levels that aren't even in single player? And, what
about that house in the level? I mean what's it's use? The level is
so big I am STILL yet to become un-lazy and explore it... Has a thorough
search been done yet? |
Too
lazy to explore, huh? If you were a real 00 Agent, chances are you'd
be dead by now...
My own quick tour through the abandoned park produced this snapshot
of two stone slabs, each of them with faces etched onto the sides
of them. Player one can be seen looking at what appears to be two
people, possibly children...
On the second player's screen, is the head and shoulders of another
young figure. |
A
close encounter here, between Bond and Trevelyan... Visible in the
background, are various structures, a wall with a design, and a golden
star. |
A
cabin contains some shop equipment, like the band saw and table saw
shown here. The second player's screen shows a tank, and a hammer
& sickle. |
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And
a couple final questions/comments on the topic of multiplayer...Do
you believe that the levels in multiplayer that you can't play in
one player we're once missions? I mean my friend had me going saying
there was a tab in the bottom right hand corner of the screen leading
to more missions if you beat all the levels in 007 mode. This being
false of course, have you ever heard about it? Maybe the Citadel
and another (is there one?) beta level WERE located there? Or took
the place of Dam and Bunker 2?
Well thanks for listening to me rambling
on. I had many thoughts and I thought I'd share them with you to
see what you think. Hope to hear from ya soon! Thanks again, and
keep up the good work...I hope to see some new updates on the Goldeneye
section of the site too! ;) :P
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I
don't believe that levels like the Temple, Complex, or Stack were
ever missions. As the game was being developed, the missions were
created first, while the Multiplayer mode was an afterthought. Adding
Multiplayer was such an incredible move, which doubled the replay
value of the game.
Those Multiplayer levels might not be found in Mission mode, but each
of the Missions was apparently tested for Multiplayer at one point.
That's why the Statue and Cradle (both complete with weapons and Body
Armor) can be accessed with Gameshark
codes. |
A
further comment about the "lost levels" for Multiplayer,
particularly the Cradle... This one has become a favorite for fans
of the Sniper Rifle, because it's the only real "long range"
arena to use the long distance weapon in Multiplayer...
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Statue
Park glitches up a little bit, but the Cradle is pretty smooth and
legitimate level for Multiplayer. Four players battling it out in
such a large area just wouldn't work on the N64. Regardless of that,
I just love the kill scored with the Sniper Rifle in this screenshot. |
Hi
Deterest,
I found something worth looking at,
guards in the facility vent shaft, The photos are attached to this
message. You can actually see them in the shaft firing away at you,
it is incredible!
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Another
cool thing is a scientist also got up there. Sorry if the pictures
are a little blurry, but I hope you enjoy them. Thanks alot!
Yours truly: Z sniper
As far as
I know, Rareware never intended for guards to follow you here...
But they chase you down to confront you no matter where you hide,
so there's no place that's safe. Angry scientists will also follow
you here... You didn't happen to accidentally fire a few warning
shots into the scientist's leg, did you?
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Hello.
I have been a player of Goldeneye for a good while now and I have
noticed a strange occurrence. In
the train, there are many side doors that are locked and serve a "design"
purpose, but there is an odd door at the beginning of the green luxury
car. Silver-colored in look. It is locked and serves no
specific purpose, but this door has a strange characteristic. A bullet
shot at it will not leave a mark, but will just go on through as if
in air and the destroy almost anything code also goes through it.
It
is also the only such door in the game. I just got back to the game
and noticed this. One half of that silver train door is a normal wall-type
region, leaves marks, but the upper half is transparent in marks. |
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It's
not very often that someone has something in Goldeneye that I haven't
seen before, but this strange door is new to me... What's interesting,
is that we can see the clouds passing in the sky by looking out
of the window. It doesn't look like the door could be opened, but
it's strange that only the bottom half of the door is solid.
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Firstly,
interesting website, kept me amused all day at work, which is saying
something. Anyway, this is a really minor point, but the blocked
up windows in the interrogation room aren't surprising, they just
highlight Rare's attention to detail. An interrogation room, especially
in the USSR, would've been a normal room at one stage, but they
wouldn't want everyone looking in while they kick the sh*t out of
someone, so they'd concrete it up. Which ties in with the bloody
posts found elsewhere in the level.
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Browsing
Detstar? At work? Surely this kind of thing isn't going on all over
the country... But it probably is. Which is actually pretty cool.
This snapshot was taken using the "move view" part of the
Master Cheat Menu, to get another look at the blocked up window...
It looks pretty strange from this angle, and we can see that nothing
is behind there.
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That
part about the interrogation room seems to make perfect sense. I always
liked the bullet marks and stains in the room across the hall, which
is where we can assume that executions would take place... But surely
there would be some aggressive interrogating tactics going on inside
the other room as well. |
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Hey Det,
Seeing as you have the most Citadel info on the web, I thought it
was time to put another rumor to rest. People all over the 'net
have been claiming that they've found the "lost Citadel music."
Now that the level has been discovered, we know that there is no
music. I have a copy of the phony MIDI file, and I thought you might
like to have it. I've attached it to this email. Posting it on your
website as bogus would dispel this rumor once and for all. Everyone
knows that Detstar.com is the authority on GoldenEye 007.
Thanks, and keep up the good work!
JL
File download: remixed_citadel.mid
(41kb)
Although it's always possible that the
actual Citadel music might still be inside the game somewhere, I
know exactly which MIDI file you're talking about. It's been floating
around the net for years, long before the Citadel was ever discovered.
Rumors and mysteries like this always seem to spawn creations in
the form of fake screenshots, but this is likely the most famous
case of an audio creation. The file is apparently a bunch of re-mixed
tracks from inside Goldeneye, to create music that sounds "new".
Many Goldeneye fans knew that the Citadel existed during the game's
developmental stages, but it was an incredible surprise for the
Citadel to emerge after we'd been playing the game for several years.
It was an amazing find by Krijy, and provided even more evidence
as to just how deep Goldeneye is. We may never know whether or not
music was intended for the Citadel... But this MIDI file is certainly
not it. The music was well-mixed with only a few points that catch
my ear as "fake". I do know who allegedly created this
music - But with a lack of evidence, I'd better find clear meaning.
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You
wouldn't be able to tell me why Baron Samedi's DD44's change every
time you encounter him, would you? If you look and listen, his DD44's
look the same at each encounter, but they change sound, strength,
and bullet type from PP7's, to Cougar Magnums, then finally to Moonraker
Lasers. If you could clear it up?
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The
Baron's weapons do change every time he reappears, in an apparent
act of magic... He's a sorcerer after all, one whom seems to be capable
of avoiding death. I'm not positive what weapon the Baron uses during
his second visit, but to me it sounds like a pair of ZMG's. |
The
final showdown with Samedi is no doubt the deadliest, as he's equipped
with a pair of Lasers. |
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