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Island of
Rejected Toys


Horribly Twisted Gifts... Like Baby's First
Table Saw


Grand Theft OTTO: Springfield

Snake... Wiggum... Homer... They're all here!


Episode 134

Lifeguard Opportunity at Bayview Beach


Rastafarian Homer

Pass the Dutchie on the left side, mon.


Episode 131

Dexter & Marley...
Forever borowing stuff that ain't theirs.


Star Whores

Looks like Han is sleeping solo tonight


Episode 128

Dexter takes a cheap shot at Presidential Candidate Mitt Romney


Episode 127

Mary & Dexter discuss the American flag


Episode 126

Dexter & Marley go shopping for female hygiene products


Episode 124

Marley goes Easter shopping


Bill Gates
Goes to Hell

Dexter's rant about
Windows Vista


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Mailbag

Ah, the joys of answering e-mail. Actually, I wouldn't wish this task on my worst enemy. So many questions, so little time... I do answer as many e-mails as I have time for though, and I've posted a few of them below.

Mailbag Archives:

Current Mailbag: May 2, 2008
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April 9, 2007
March 20, 2007
March 14, 2007
March 5, 2007
February 26, 2007
February 5, 2007
November 29, 2006
October 25, 2006
September 25, 2006
July 4, 2006
June 21, 2006
June 5, 2006
May 29, 2006
May 15, 2006 (F-Zero GX Special)
May 13, 2006
  >>More...


June 14, 2005

In The Summer Heat...
As the start of summer draws near, countless gamers are no doubt looking forward to summer holidays... This means endless nights of staying up late, ample time for mischief, and plenty extra time to play video games - While the rest of us work like suckers...
This month's mailbag features some cool comments from the minds of the site visitors, along with some thoughts from an ill-mannered moron (see if you can't pick it out). If you've got something that you'd like to see posted on Detstar during the summer months, go ahead and share your thoughts.

Send your questions, comments, and suggestions to: DetErest@detstar.com


Hello, first off, I'd like to say I love your site. I've been through the Zelda WindWaker section, and my question has to do with that website... What happened? I mean, before, it was amazing the amount of information that was on there. And above all else, the Island Info page was awesome! But now, when I go there, over half the site is gone. The original site no longer exists, and most of the former info is gone.

I'd just like to know why the decision was reached to change the site in such a drastic way. Perhaps you were looking for a way to alleviate some of the cost of running Detstar and the WindWaker page had the lowest statistics? I'd just like to know.

It's a very good question, and I completely understand your concerns. As you have guessed, it was a cost issue... But it's not like I decided to shut down half the Zelda site - The hosting company elected to block the database where the info Zelda was stored because of heavy strains on their server, which resulted in a huge loss of content for the Zelda website.

Siberian Guard did an amazing job of putting together a detailed guide to all the islands of Wind Waker... Now that guide is unavailable because of the database being shut down. Aside from manually extracting every single piece of data from the database and rebuilding them into static pages (which is an incredibly tedious and time consuming procedure), the only option would be to purchase a heavier hosting plan... But with costs already beyond what I was willing to pay, I simply can't afford to arrange a new hosting setup for the Zelda database.


Hello. First I am pleased to say that your Goldeneye 007 site is the best one that I have ever seen. But I do have a couple of questions...

Why don't those guys from Free Radical, (who made the TimeSplitters games), make a new Bond game? I guess they are occupied with that series, but they keep the same health meter, and they replicated the train level in the newest game, I think they should make a new Bond game, and I think that they would make it perfect. What do you think?


Any veteran Goldeneye player is sure to get a familiar feel by playing TimeSplitters. So many things were inspired by this classic, and Goldeneye was without a doubt the game that revolutionized the first person shooter genre.

Free Radical creating a Bond game would no doubt be an awesome experience... But it's a little bit more complicated than that... The team members who worked on Goldeneye did so while at Rareware, after Rareware purchased the license to base a game on the Goldeneye 007 movie.

Electronic Arts has since purchased the Bond license, which means that only they can produce James Bond games... Electronic Arts served as the publisher for Free Radical's TimeSplitters Future Perfect though... But I'm not sure if they're legally permitted to grant permission to Free Radical to produce a game that will be published by Electronic Arts... In all this confusion, only one thing is for sure: The law prevents many cool things from happening.

In addition to any legal rights associated with this situation, Free Radical could easily just have no interest in doing James Bond. There's a lot of pride to be taken when working with your own characters and storyline, with a sense of total creative freedom to accomplish whatever is desired - Without having to stick to constraints and realities that are solidified in the Bond universe.


Great job on Dexter! I saw the newest episode of Dexter Comics (episode 71). I can't begin to tell you how much I wanted to blast away at the stoplights myself. Keep up the good work.

The thought of shooting down a worthless traffic light has crossed my mind more than a dozen times in real life... And when I was putting together the first segment of the gang's road trip, my evil thoughts towards traffic lights came to the surface, and I realized it would fit perfectly as a Comics episode. Glad to hear that you got a kick out of it.


I got a chance to check out the update to Detstar this morning. Just think, your site is directly responsible for me goofing off on the Internet instead of working. You should be very proud.


I'm sure that Detstar causes many lost hours of productive work for many people, both at school and the office. Is it honestly more fun to browse a gaming website than perform boring tasks all day? I'm just happy that Detstar is there to help people get through what would otherwise be a pretty dull morning... It's just unfortunate that some people are stuck on a network that blocks them from websites that contain the keywords "fun" and "games".

The Members Section is good, but personally I'd like to see more Super Smash Bros Melee shots but you know of course that's just me :). I like the design tho, more professional looking then the original.

There's a cleaner, simpler format to the Members Area... It's also white (as opposed to black), which is something that I've never done in the past. At first, I wasn't sure what you meant by "more professional"... But I suppose it does look that way, especially when compared to the energetic layout of Detstar home... This "more professional" style was much easier to make. I suppose the goal was to make it look a bit different than the standard homepage that regular visitors are used to.

And due to the incredibly popularity of SSBM, plenty of new Melee shots and features have since been added to the Members Section.


I would like to see someplace on the site where players can submit their high scores and have them posted on the net so that they can compete against other players and try to beat their scores. Think about it man, it would be awesome!

It's a lot of fun to compete for high scores among the best players in the world... Unfortunately, most players don't have access to digital photo/video equipment to provide proof of their accomplishments... And judging by the bogus e-mails I receive about characters and levels that simply cannot be unlocked, it's no doubt that people would also submit fake scores without proof.

An interesting tidbit is that a system like this was actually created for Perfect Dark a few years back... The system featured every mission and agent difficulty... Sadly, this competition was never actually opened, due to the reasons stated above. As with many things, a few dishonest people always ruin it for everyone else.


I suggest that the member section to be free. I have no money and I do my best to pay for the Internet, but I can not afford ten bucks or I will have to move back in with my parents...

I'm also low on money... There are huge bills associated in running a large gamesite, and the funding needs to come from somewhere... Which is why the Member Section was created in the first place. If fans want to continue to enjoy the content of the website, some of them are going to have to step up and chip in some cash to help cover some of the hosting costs. And as a reward for their efforts, The bonus material is offered to encourage people to support the website, and help keep it running.


To Mister... well you know your name yourself I reckon,

My question is about the tale of Samus Aran's extended grappling beam. Is that tale true? I found it on several code pages, and each time in a different form.

I hope that you will find it and I am looking forward to your answer.


It's a bit tricky to do, but this page fills you in on the details:
http://ssbm.detstar.com/tricks/

Some additional advice, is that the hardest part involves properly rocking the control pad up and down. I find it easiest to use two fingers, one on the "up" portion of the pad, and the other on the "down" part of the control pad. Rock up and down, but be careful not to hit the left or right direction - Doing so will cancel the move that you're trying to do. Hope this helps.

Thanks for the Citadel info, I don't have a Gameshark but I did get a new computer, so I booted up Goldeneye 007 and finally got to see the Citadel (among other things, like the Bond pictures.) So thanks for all the wonderful tricks, Now I play Goldeneye on the N64 and the Computer.

Thanks for everything!

It was amazing that the Citadel remained hidden inside our game cartridges for all these years... Even though it was rumored to exist somewhere, I had my doubts as to whether it would ever actually been found. It was truly an incredibly hack by Krijy.

The so-called "Interesting Stuff" is not interesting. It's completely pointless. If you want to point ANYTHING out to ANYONE, it should be in an ENTIRE assessment of each course map. For now, your interests are utterly stupid.

Thank you for your comments... But it's also kinda stupid that I can't figure out which game you're referring to... But it makes little difference, because regardless of your relentless hatred, the "Interesting Stuff" pages for each game are quite popular with the majority of the site's visitors. The creators of any game throw in all kinds of hidden background elements, in an attempt to make a game more detailed and interesting... And many people seem to think that these things are worth noticing.

I like your suggestion to cover every single map... But do you have any idea how long it would take to put together an "ENTIRE assessment" of everything? I suppose not, because anyone who bitches to no end about a section that they don't like (among a field of hundreds of other pages) couldn't possibly have any idea how long it takes to actually research and post this content...

 


I think you should make updates more than one day a week.

I think so too... Unfortunately, there's a little thing called "work" that gets in the way of my fun-time. Detstar isn't a job, but a rather expensive and time-consuming hobby instead. So it's like having a second job - And in addition to not getting paid, I lose money on Detstar.

Some people really appreciate the effort that goes into the updates, and they understand that it's not an easy task... But other people are less forgiving, and don't care how little sleep I get, nor how insane I become... Just so long as there's a heavy buffet of updates to satisfy their gaming appetites...

In response to your comments about the Piranha Plant in the quicksand pit of Dry Dry Desert (Mario Kart Double Dash) being based on the mighty Sarlacc from Star Wars Episode V: Return of the Jedi, I'd just like to point out that in the original film, there was no monster head - It was simply a pit with tentacles. The green, snapping mouth of the Sarlacc didn't appear until it was added in the revised 1997 Special Edition.

Although the Star Wars monster was added 20 years later, Mario Kart Double Dash was still released in 2004... Which means that they could have easily based this pit monster on a version of that Star Wars movie. The main reason it hit me, was the giant circular pit that goes well below the surface of the track, with the monster's gaping jaws waiting at the bottom...

Of course, it could simply be a coincidence. In Super Mario Bros 3, there are green Piranha Plants inhabiting the quicksand of the Desert world... So the inspiration could easily have come from there.







 

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