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Mailbag
Welcome to the Mailbag, where your questions
get answered... Or at least some of them, anyway. If you've got something
that hasn't been posted before, than this is where it can happen. Unanswered
questions is the main focus, but I receive practically everything, from
facts and findings, to codes and creations.
Mailbag Archives:
Current Mailbag: May 2, 2008
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September 25, 2006
July 4, 2006
June 21, 2006
June 5, 2006
May 29, 2006
May 15, 2006 (F-Zero GX Special)
May 13, 2006
>>More...
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You
Have 2005 Unread Messages...
At the turn of the millennium, everyone was flippin' out
about Y2K. The world didn't end, computers didn't take over, and
people still continued to send e-mail. Six years later, I'm still
receiving mail from people who visit the site, some of them being
the same people who were visiting the website back in the 20th Century...
I try to reply to as many messages as I can provide relevant answers
to. If you have something to say, send it to:

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I
wanted to tell you that Ditto isn't useless in Super Smash
Bros Melee... I got my AR and made some experiments. Ditto
DOES "attack" but it only affects you if you´re
slow enough to stay near the pokeball in the 2 seconds that ditto
shows up. I tried with bowser and if done correctly, you can reach
about 50% damage.
Wow, that's
a neat little trick. It's actually pretty hard to get someone to
fall victim to Ditto's attack, because he only performs a short
range punch. But now we know that Ditto isn't completely useless,
because if he lands the punch, it hurts bigtime.
I've also had people claim that Goldeen (the flopping fish) can
cause damage, but have yet to see it for myself. Does anyone out
there have any specific details?
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Why
don't you talk about the short-cut in the first level of Perfect
Dark, where you open the first door from the inside, go
to the helipad, and jump down on the door, and run into where the
walls intersect. I can't do it, but I saw someone do it in a speed
run. I think it was the same guy, but he somehow beat the Chicago
mission in like 16 seconds! without shortcuts!
That
insane glitch in dataDyne Defection seems like such a longshot to
figure out by accident. But how anyone ever managed to figure this
out in the first place is a mystery. Some people are capable of
doing amazing things with a controller in their hands.
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In
Super Smash Bros Melee with the Action Replay
Debug Mode in Develop Mode, If you play as Peach and you press
up on the D-Pad, her dress will completely disappear, and
Peach fights In her underwear. If you play as Zelda, and you
press up on the D-Pad, her dress will completely disappear,
and she fights in her tights.
I've gotten a surprising amount of
e-mail about this... This option was apparently used by the
developers when testing the character models, to make sure
that their legs bend and move in the right way, even when
covered up by a dress.
For more debug
screenshots, see SSBM
Debug Page 3.
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The
Dexter Comics seem like they have the potential to
go world wide. Have you ever considered that you could probably
make a lot if you got a company to support you and publish them?
Though the sons of bitches might make you censor out some of the
crude humor.
Although most of the publishing world is
uptight, some disturbed creators have managed to get an amount of
questionable material into print...
Whenever a movie is butchered for a TV audience, all the sex, violence,
and colorful language is removed. The movie is still the same, but
it's missing the grit that makes it real.
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Yo
Det I was looking at your Goldeneye site and
saw that you mentioned that you can get the tank in the dam.
can you send me the gs cheat thanks. ps your site rox!
The screenshots
that show the Tank cruising along across the top of the damn
are among my favorites... It was done by using a Gameshark
code to modify the green truck at the start of the mission.
Instead of a military truck, these Gameshark codes will make
the Tank appear in place of the truck:
801E8D37 002D
801E8D39
0020
The hard part,
was maneuvering the tank onto the Dam itself. The narrow gate
is just barely wide enough, and I had to attempt the feat
about a dozen times to find the right angle. Once it was past
the gate though, it was fun to get out into the open, and
launch tank shells at soldiers guarding the towers.
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Hey
and thanks for making such a great site. It helped me out
with a lot of things i didnt understand about SSBM.
About the Sudden Death, I was playing with my brothers and
none of us wanted to move. About 30 seconds into the sudden
death, it started to rain bomb-ombs. Not the kind that you
can pick up, the kind that as soon as they hit the ground
the blow up. Unfortunately, we have been unable to see what
happens afterward, because everytime we do it, one of us is
hit by a bomb-omb.
Thanks for all the help you've given us.
The
bombing during a Sudden Death match seems to be an effort
by the game to break the stalemate... And to encourage one
of the players to make a move BEFORE that event happens. I'm
not sure if the game will throw out a different attack wave
if the Bob-ombs fail to get you... The falling of Bob-ombs
is so intense that the odds of surviving are slim to none...
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Thanks.
Without your Goldeneye site I might not have beaten
the epygtian level.
I just have to beat Egypt on 00 agent, but it's to hard for
me. Can you give me a different strategy?
Also, is there anyway I can get to the island WITHOUT using
a gameshark? I would just buy one, no offense, but I don't believe
in gamesharks. |
1.
Egypt on 00 Agent doesn't have to be that tricky. I speed around the
place, because the longer it takes you to finish the mission, the
faster you'll be mowed down by the endless legion of spawning guards.
In close combat, you can shoot each one a couple times, then use the
pillars as cover. I dash right for the Golden Gun, drop down and dash
towards Samedi and take him out. Then, I whip around to confront him
in the room where the mission began. Shoot him dead once more, then
run to the final shootout locale to finish him off. Speed is the key,
and it makes this 00 Agent mission not much harder than Agent.
2. To my knowledge, there isn't a known way to get to the Island without
Gameshark/Action Replay codes. There's an invisible barrier that prevents
you from passing through. Gameshark codes can be used disable restrictions
like this. I'm always confused how people can choose not to believe
in Gamesharks, don't believe in guns, or don't believe in Television...
Especially when such concrete evidence of their usefulness is present.
It's one thing to use a Gameshark for cheating... But using a Gameshark
to unlock all kinds of inaccessible extras is another story. Things
like the old-Bond actor photos, the secret Island on the Dam, and
the ability to modify characters and items were the main reasons that
I bought a Gameshark. I had already completed the game, and unlocked
everything that could be accomplished while playing the game "normally".
But the hidden extras that were safely locked away in the game's memory
were too tempting to resist. |
Yo Det i have two questions for ya.
Who do u think will be in Smash Bros revolution?
And is there any other costumes or colors for giga bowser or the wire
frames in Melee?
ps ur site rocks a lot of hell
1. The next Smash
Bros game is apparently going to have a big selection of characters...
I wouldn't be surprised to see someone like Koopa Troopa or King Boo.
Waluigi will probably be in it as well. I also think it's a safe bet
that more Pokémon characters will be added as playable characters.
I would expect additional Pokécharacters to be ones that did
not appear as items in Melee, maybe Bulbasaur or Charmander.
2.
Those character colors are used to tell the difference between players,
and not necessarily for your own enjoyment... Although some of the
costumes can be rather entertaining...
Because Giga Bowser and the Wireframes weren't intended to be playable
characters, they're only available in one shade because they're always
your enemies, eliminating the need for color...
In this screenshot, I've changed Giga Bowser and Zelda to Color #4
to see what would happen... And only Zelda has changed, while Giga
Bowser remains the same. |
I
was wondering if there is any unused music in Goldeneye
007 that might be for the Citadel level.
Citadel appears to be a rough testing
level, which doesn't necessarily mean that a soundtrack was
even assigned to this arena. Still though, there is one particular
track of music used randomly in Multiplayer that doesn't seem
to belong to a particular level, and some people believe it
to be "Citadel music". |
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I'd
just like to say, the mario riding yoshi trophy IS unlockable
in SSBM. I have mario sunshine guide book and
in the back it says: when u have 290 trophies just plug in
a memory card with mario sunshine and then u have it :D
I did play the game a few times,
and have a save on my Memory Card... But I don't know if I
ever used that Card with Melee. Can anyone out there confirm
this rumor?
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Ok,
I have a new little mystery from Goldeneye 007.
See, go to the Frigate level (the boat I think). Then, once
your in there, try to explore every single room you can. In
one of the rooms, you may look through a window with a locked
door and see some men drinking coffee.
You can't be serious... Men drinking coffee? I'm sure that
such a sight doesn't exist in the game. The only thing that
comes close is a room where people are holding each other
at gunpoint.
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The first Perfect Dark
took place in 2023, and was supposed to be Joanna Dark's first
mission. The new PD takes place 3 years earlier, and is not
in the storyline area. Is it a totally different game, or
is it an out-of-line sequel.
A sequel that's six years in the
making is bound to have some inconsistencies. Perhaps certain
things needed to be changed in order to make the story more
interesting. It's hard to create an interesting prequel involving
an inexperienced secret agent... A whole game of training
mode wouldn't be much fun, would it?
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I
was checking out some of the 'interesting stuff' for Smash
Bros. on the site. Pretty interesting, I agree... Which leads
me to a very humorous message that I received this summer
while Smashin' some Bros.
- Chronofied
Just when I thought I'd seen everything
in Melee, someone shows me something new. That's a bit of
an odd milestone though. Just five short of 5,000 matches...
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