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Mailbag
Welcome to the Mailbag, where your questions
get answered... Or at least some of them, anyway. If you've got something
that hasn't been posted before, than this is where it can happen. Unanswered
questions is the main focus, but I receive practically everything, from
facts and findings, to codes and creations.
Mailbag Archives:
Current Mailbag: May 2, 2008
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May 15, 2006 (F-Zero GX Special)
May 13, 2006
>>More...
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Spring
Sensations
The visitors here are a curious bunch, always springing forth
with new discoveries in SSBM and Goldeneye.
If you've got something to add, or have a burning question about
any of the games on Detstar, go ahead and add your message to the
Mailbag: 
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Hey,
I came across this possible beta Goldeneye video
on Limewire, and I'm not sure if it's real. I just wanted to
see what you thought. Please get back to me, I'm really interested. |
Hey,
that's really cool. An explosion on the Dam's island along with
an "OBJECTIVE A: COMPLETED" message. I have my doubts
that it's long lost beta video footage though. It was likely
made using Gameshark codes.
My guess is that the creator planted remote mines on the guard
tower alarms, and then planted a few on the island for fun.
When the bombs were detonated from this creative camera angle,
it looks like a mysterious objective is being completed on the
island. (Codes can also be used to spontaniously complete objectives)
Great stuff though, thanks for sending. |
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Yo,
Is it possible for you to post a photo of the wave dash on your
website with each character? I know that might be difficult, but
I don't have any idea of what it looks like. There are so many tutorials
(even movies) but I can't get the hang of it. So I guess my question
comes down to this: have you ever performed a wave dash in melee,
and if so, could you post a screenshot?
A Wavedash allows you to quickly slide
forward and backwards without walking or running. It involves pressing
jump, but then dodging before your character actually leaves the
ground.
It needs to be a diagonal dodge (R + down-right) or (R+down-left),
immediately after pressing jump.
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It's
a tricky move to do, but it gets easier with practice. One of the
best characters to learn with is Luigi. The timing seems easier, and
he does a really visual slide so you can tell when you've done it
right.
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I
normally use the X and Y buttons to jump... But not for a WaveDash.
It's easier to use the control pad to jump UP, then immediately press
R+ DOWN-RIGHT to attempt the diagonal dodge.
Remember, even though you press JUMP, if your character actually leaves
the ground, you won't be able to do a Wavedash. |
This
trick is most useful to quickly escape from an attacker, but it can
also be used to get in close for a surprise attack.
Press UP on the control stick, then immediately press DOWN + R. You
can practice getting your character to WaveDash without gaining any
horizontal distance, just to help you learn the timing. |
Most
characters do a crouch of some kind when they're Wavedashing. They
don't move their feet, forward, but seem to kneel and slide forward.
Another clue, is the white trail of smoke that appears along the ground
as your character moves forward (or backward).
It also helps to practice in Slow Motion. Your skills learned at this
pace are almost useless for a real fight, but it's a good starting
point to learn the timing of the Wavedash. |
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I
recently read Dexter's
Movie Idea. Dykeback Mountain sounds really good. You should
force Steven Speilberg to go through with Dexter's movie. A story
about two dykes with a group of perverted teens following them where
ever they go might not be touching, but at least it would have a
lot of girl-on-girl action that would make the movie rock! Here's
what I say about censorship - Fuck it, and Fuck the F.C.C.!
Dexter's always
trying to make the world a better place, and many people seemed
to agree that an erotic cowgirl movie was long overdue. Maybe someday
the world will be open-minded enough to accept such an artistically
crafted piece of mastery.
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I
noticed that in your SSBM secrets page you did
not note that after you unlock all the characters you can
go back in adventure and instead of metal Mario you will battle
metal Luigi as well
It's fun to fight a pair of metal
heads. It's been a while since I first unlocked all of the
characters, but Metal Luigi might appear sooner than that...
I'm not positive though.
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Hi
Det,
I noticed another detail in SSBM
which wasn't mentioned before. If one of the characters falls out
of the stage and does not become a star, there is always a bright
flash where the fighter died. This flash can be colored either red,
blue, green, yellow or white. (Player 1 is red, Player 2 is blue,
and so on)
Only CPU-players generate a white/colorless flash (if they aren't
in a team).
It all makes
perfect since now. I noticed the different colors, but didn't connect
them to different players. CPU players should be colorless, as they're
mindless, heartless drones.
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If
game developers want us to have as much fun as possible with
a game that they make why are they against gamesharks and
action replays because gamesharks and action replays usually
make us have more fun with a game.
Some people only use the devices
for cheating, which could be a bit discouraging for developers
who take pride in making their games challenging. Whenever
codes are used to alter your game, it often reveals things
that we were never meant to see.
These hidden extras are often incomplete, but are still fun
anyway (Like the Goldeneye 007 secret island). But they're
not part of the "feature presentation", and can
often cause the game to glitch up and crash. This isn't exactly
the intended experience, and video game companies would prefer
if we'd stop messing around with their games.
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Yo,
I was reading your thing on Ness in the SSBM page,
and it says that his first game was Earthbound. It wasn't. The
first game he was in was an NES title called "MOTHER".
It was as much of a smash hit as MOTHER 2 (the game Americans
know as Earthbound.)
Anyway, MOTHER is known on U.S. Internet as Earthbound Zero. |
Ah,
gotta love technicalities. The original game (MOTHER) was Ness'
first official game, but it was only released in Japan. The
creators of SSBM decided to list Earthbound (1995) as Ness'
debut... At least in the North American version, anyway. |
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Hello
DetErest,
First of all, Great Site! Very thorough on your explanations
of certain events that happen in a game, Pretty darn funny
in most parts as well (give Dexter a pat on the back for me)
and just an all around great site.
Anyway, I was wondering, who is the favorite character of
DetErest and who would DetErest want in the next Super Smash
Brothers game?
In Melee, my favorite all-round character
is probably Link. Good defensive abilities, and he has projectiles.
Not a lot of combos, but he's a solid fighter.
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As
for a new character to feature in the next Smash Bros game,
I'd like to see someone that hasn't been featured before...
Depending on how creatively his attacks are arranged, Petey
Piranha could make an interesting character. |
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Did
you know if you are in the Goldeneye 007 Jungle
level and activate the Master Cheat Menu and use the Out of
Bond code, Natalya actually shoots at Bond? If you have invincibility
on, it'll look like Natalya is hurting bond again and again.
And when you have invincibility off, Natalya hurts bond only
once but will keep on shooting. When you enter your body again
you'll immediately die.
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Damn,
Natalya is one evil woman. This trick was completely new to
me.
The very moment you choose "Move View" and set outside
of Bond's body, Natalya turns and shoots you to death.
As soon as "you" leave Bond's Body, and it seems as
if Natalya's programming instantly perceives Bond as an enemy. |
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DetErest,
First and foremost, great work on your website! It is my first
place to check out on SSBM and Goldeneye
(not to mention Dexter Comics!). Now, I have
a couple questions to ask:
In SSBM, I have noticed that occasionally when
I die, it will say "Score-1" and "Score-1" again, so I therefore
lose 2 points. Do you know what this means? I have specifically
noticed this when I KO myself with a Bob-Omb.
Whenever you're playing a timed match
in Melee, you lose a point for dying, and are punished with
an additional point if you caused your own death.
This happens to prevent cheating during a point match. An
opponent could build up lots of damage on you, and you could
self-destruct instead of being KO'd to stop your rival from
scoring points. By losing a point for a self-destruct, the
game is discouraging you from killing yourself to avoid losing
a point match.
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