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Island of
Rejected Toys


Horribly Twisted Gifts... Like Baby's First
Table Saw


Grand Theft OTTO: Springfield

Snake... Wiggum... Homer... They're all here!


Episode 134

Lifeguard Opportunity at Bayview Beach


Rastafarian Homer

Pass the Dutchie on the left side, mon.


Episode 131

Dexter & Marley...
Forever borowing stuff that ain't theirs.


Star Whores

Looks like Han is sleeping solo tonight


Episode 128

Dexter takes a cheap shot at Presidential Candidate Mitt Romney


Episode 127

Mary & Dexter discuss the American flag


Episode 126

Dexter & Marley go shopping for female hygiene products


Episode 124

Marley goes Easter shopping


Bill Gates
Goes to Hell

Dexter's rant about
Windows Vista


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Mailbag

Welcome to the Mailbag, where your questions get answered... Or at least some of them, anyway. If you've got something that hasn't been posted before, than this is where it can happen. Unanswered questions is the main focus, but I receive practically everything, from facts and findings, to codes and creations.

Mailbag Archives:

Current Mailbag: May 2, 2008
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May 15, 2006 (F-Zero GX Special)
May 13, 2006
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March 20, 2006

Spring Sensations
The visitors here are a curious bunch, always springing forth with new discoveries in SSBM and Goldeneye.
If you've got something to add, or have a burning question about any of the games on Detstar, go ahead and add your message to the Mailbag:


Hey, I came across this possible beta Goldeneye video on Limewire, and I'm not sure if it's real. I just wanted to see what you thought. Please get back to me, I'm really interested.
Hey, that's really cool. An explosion on the Dam's island along with an "OBJECTIVE A: COMPLETED" message. I have my doubts that it's long lost beta video footage though. It was likely made using Gameshark codes.

My guess is that the creator planted remote mines on the guard tower alarms, and then planted a few on the island for fun. When the bombs were detonated from this creative camera angle, it looks like a mysterious objective is being completed on the island. (Codes can also be used to spontaniously complete objectives)
Great stuff though, thanks for sending.

Yo,
Is it possible for you to post a photo of the wave dash on your website with each character? I know that might be difficult, but I don't have any idea of what it looks like. There are so many tutorials (even movies) but I can't get the hang of it. So I guess my question comes down to this: have you ever performed a wave dash in melee, and if so, could you post a screenshot?

A Wavedash allows you to quickly slide forward and backwards without walking or running. It involves pressing jump, but then dodging before your character actually leaves the ground.

It needs to be a diagonal dodge (R + down-right) or (R+down-left), immediately after pressing jump.


It's a tricky move to do, but it gets easier with practice. One of the best characters to learn with is Luigi. The timing seems easier, and he does a really visual slide so you can tell when you've done it right.

I normally use the X and Y buttons to jump... But not for a WaveDash.
It's easier to use the control pad to jump UP, then immediately press R+ DOWN-RIGHT to attempt the diagonal dodge.

Remember, even though you press JUMP, if your character actually leaves the ground, you won't be able to do a Wavedash.
This trick is most useful to quickly escape from an attacker, but it can also be used to get in close for a surprise attack.

Press UP on the control stick, then immediately press DOWN + R. You can practice getting your character to WaveDash without gaining any horizontal distance, just to help you learn the timing.
Most characters do a crouch of some kind when they're Wavedashing. They don't move their feet, forward, but seem to kneel and slide forward. Another clue, is the white trail of smoke that appears along the ground as your character moves forward (or backward).

It also helps to practice in Slow Motion. Your skills learned at this pace are almost useless for a real fight, but it's a good starting point to learn the timing of the Wavedash.

I recently read Dexter's Movie Idea. Dykeback Mountain sounds really good. You should force Steven Speilberg to go through with Dexter's movie. A story about two dykes with a group of perverted teens following them where ever they go might not be touching, but at least it would have a lot of girl-on-girl action that would make the movie rock! Here's what I say about censorship - Fuck it, and Fuck the F.C.C.!

Dexter's always trying to make the world a better place, and many people seemed to agree that an erotic cowgirl movie was long overdue. Maybe someday the world will be open-minded enough to accept such an artistically crafted piece of mastery.


I noticed that in your SSBM secrets page you did not note that after you unlock all the characters you can go back in adventure and instead of metal Mario you will battle metal Luigi as well

It's fun to fight a pair of metal heads. It's been a while since I first unlocked all of the characters, but Metal Luigi might appear sooner than that... I'm not positive though.


Hi Det,

I noticed another detail in SSBM which wasn't mentioned before. If one of the characters falls out of the stage and does not become a star, there is always a bright flash where the fighter died. This flash can be colored either red, blue, green, yellow or white. (Player 1 is red, Player 2 is blue, and so on)

Only CPU-players generate a white/colorless flash (if they aren't in a team).

It all makes perfect since now. I noticed the different colors, but didn't connect them to different players. CPU players should be colorless, as they're mindless, heartless drones.


If game developers want us to have as much fun as possible with a game that they make why are they against gamesharks and action replays because gamesharks and action replays usually make us have more fun with a game.

Some people only use the devices for cheating, which could be a bit discouraging for developers who take pride in making their games challenging. Whenever codes are used to alter your game, it often reveals things that we were never meant to see. These hidden extras are often incomplete, but are still fun anyway (Like the Goldeneye 007 secret island). But they're not part of the "feature presentation", and can often cause the game to glitch up and crash. This isn't exactly the intended experience, and video game companies would prefer if we'd stop messing around with their games.


Yo, I was reading your thing on Ness in the SSBM page, and it says that his first game was Earthbound. It wasn't. The first game he was in was an NES title called "MOTHER". It was as much of a smash hit as MOTHER 2 (the game Americans know as Earthbound.)

Anyway, MOTHER is known on U.S. Internet as Earthbound Zero.
Ah, gotta love technicalities. The original game (MOTHER) was Ness' first official game, but it was only released in Japan. The creators of SSBM decided to list Earthbound (1995) as Ness' debut... At least in the North American version, anyway.

Hello DetErest,

First of all, Great Site! Very thorough on your explanations of certain events that happen in a game, Pretty darn funny in most parts as well (give Dexter a pat on the back for me) and just an all around great site.

Anyway, I was wondering, who is the favorite character of DetErest and who would DetErest want in the next Super Smash Brothers game?

In Melee, my favorite all-round character is probably Link. Good defensive abilities, and he has projectiles. Not a lot of combos, but he's a solid fighter.

As for a new character to feature in the next Smash Bros game, I'd like to see someone that hasn't been featured before... Depending on how creatively his attacks are arranged, Petey Piranha could make an interesting character.

Did you know if you are in the Goldeneye 007 Jungle level and activate the Master Cheat Menu and use the Out of Bond code, Natalya actually shoots at Bond? If you have invincibility on, it'll look like Natalya is hurting bond again and again. And when you have invincibility off, Natalya hurts bond only once but will keep on shooting. When you enter your body again you'll immediately die.

Damn, Natalya is one evil woman. This trick was completely new to me.
The very moment you choose "Move View" and set outside of Bond's body, Natalya turns and shoots you to death.

As soon as "you" leave Bond's Body, and it seems as if Natalya's programming instantly perceives Bond as an enemy.

DetErest,

First and foremost, great work on your website! It is my first place to check out on SSBM and Goldeneye (not to mention Dexter Comics!). Now, I have a couple questions to ask:

In SSBM, I have noticed that occasionally when I die, it will say "Score-1" and "Score-1" again, so I therefore lose 2 points. Do you know what this means? I have specifically noticed this when I KO myself with a Bob-Omb.

Whenever you're playing a timed match in Melee, you lose a point for dying, and are punished with an additional point if you caused your own death.

This happens to prevent cheating during a point match. An opponent could build up lots of damage on you, and you could self-destruct instead of being KO'd to stop your rival from scoring points. By losing a point for a self-destruct, the game is discouraging you from killing yourself to avoid losing a point match.








 

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