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Island of
Rejected Toys


Horribly Twisted Gifts... Like Baby's First
Table Saw


Grand Theft OTTO: Springfield

Snake... Wiggum... Homer... They're all here!


Episode 134

Lifeguard Opportunity at Bayview Beach


Rastafarian Homer

Pass the Dutchie on the left side, mon.


Episode 131

Dexter & Marley...
Forever borowing stuff that ain't theirs.


Star Whores

Looks like Han is sleeping solo tonight


Episode 128

Dexter takes a cheap shot at Presidential Candidate Mitt Romney


Episode 127

Mary & Dexter discuss the American flag


Episode 126

Dexter & Marley go shopping for female hygiene products


Episode 124

Marley goes Easter shopping


Bill Gates
Goes to Hell

Dexter's rant about
Windows Vista



Mailbag

Welcome to the Detstar Mailbag. Here's the deal: Send in whatever you like, and I'll post a bunch of random stuff.
I welcome your discoveries and questions too, so ask away.

Mailbag Archives:

Current Mailbag: May 2, 2008
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April 9, 2007
March 20, 2007
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February 26, 2007
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September 25, 2006
July 4, 2006
June 21, 2006
June 5, 2006
May 29, 2006
May 15, 2006 (F-Zero GX Special)
May 13, 2006
  >>More...


March 20, 2007

Diary of a Madman...
As most people know, I'm a big fan of hidden details in games... That's why I'm surprised that it took me until now to notice that Lenny Oldburn from TimeSplitters FuturePerfect is a tribute to Ozzy Osbourne. I think I noticed it subconsciously, but I never made the connection... Is it just me or does that severed limb look like a real axe? "ROCK AND ROLL!"

If you have any rocking discoveries or burning questions, send 'em in.
(If you're sending a headless bat, please include it as an attachment)


LETTER OF THE WEEK:
Thought you’d be interested in this fully 3d editor for Goldeneye. But a side effect of the whole process is that there are a ton more beta things than we ever even knew. Tons of unused presets that you can tell what object they were.

http://www.rarewitchproject.com/specials.php?id=geeditor2

Someone else has used the editor and made a list of beta objects (not many with pictures yet, originally he will release setups of “beta forms”:

http://wiki.dotshell.net/index.php?title=Beta_Documentation

That's amazing... I almost can't believe what I'm seeing.
Seven years ago, this stuff would have sounded insanely impossible. You guys never cease to amaze me...

As for the objects, I'm particularly interested in the Scientists with D5Ks...


Ever since I've stumbled upon this site, I've loved it. I've studied your Melee section extensively, and pretty much every other section with Mario or Zelda content. Super Smash Brothers Brawl, as Sakuri has stated, will probably be his last SSB.

We're seeing many characters that only existed in wet fanboy dreams accepted. I myself was greatly pleased at the announcement of Meta Knight, Pit, and Wario. This has led me to believe that every series will have more than one representative (except the retro series and new ones like Wario). Many of these are obvious, as the Donkey Kong, Metroid, and F-Zero series have heavy support with Diddy Kong, Ridley/Dark Samus, and Samurai Goroh, respectively.

However, two of these series just stump me: Yoshi and Earthbound. Yoshi is a decently small series that many confuse with the regular Mario series. Earthbound, although now popular, was originally considered a retro series. Even Ness was going to be removed by the protagonist of Mother 3 for Melee, but wasn't due to the game's cancellation. Therefore, I'm just unsure on if my theory will be correct, and if we'll see if more representation.

For Yoshi, Baby Mario, Baby Bowser, and Kamek come to mind, but none of these sound like completely powerful contenders.

Many consider that Poo will be the second coming of Earthbound, but I'm not exactly sure he can surpass Flint & Boney, or even if that duo will get in. I'm just wondering what your personal opinion on this situation is. Thank you, and keep up the good work.

I have a feeling we'll see more characters from Mario/Yoshi games than from Earthbound. But from the Yoshi series, you're right - It's hard to think of a really high impact character. Kamek was about the most interesting character I could come up with... But if he's designed correctly, Kamek's wizardry could make him become a crafty character. And although I can't really picture any additional Earthbound characters in BRAWL, somehow Poo seems most likely.

Dear Deterest, PLEASE HELP ME!!! I CAN'T BEAT ALL-STAR ON VERY HARD!!!
Please give me any info you have that can help me win. Three heart containers just isn't enough!!! If I beat this I will have completely beat the game!!! I need that mew trophy. So if you could find it in the kindness of your soul to help a fellow SSBM fan out, please reply.

All-Star Mode on Very Hard is certainly no picnic. It's important to avoid taking as much damage as possible. Sure, it's easier said than done... But when you're outmatched against 2 or 3 opponents, you really take a beating. I try to keep all enemies to one side, and try to deliver smash attacks at the group while constantly tossing items at them. As soon as they move in, I jump back (or even double roll backwards) to regroup and re-launch my attack.

If you have a character with projectiles, hitting an opponent with something will often set you up for a good smash attack.

You also need to become good really with your chosen character. Know all of the moves that are available, which ones take the longest time to pull off, which ones cause the most damage, and which ones can quickly get you out of a jam... Also, get to know what your rival characters look like when they're performing their moves... If you learn to recognize and anticipate the delay time for some of their failed attacks, you can rush in and score a free shot. Timing is everything.

It's also helpful to know which attacks will instantly KO a foe when they have enough damage. My best character is Link, and I know that when an enemy has 140% damage, Link's aerial A+down or A+up is usually enough to send a foe flying off the screen.
Mewtwo's aerial forward + A can also be lethal at about 140%.

Meteor smashes and spikes can be another good tactic, especially if you want to KO a foe prematurely and end the match... Falco's aerial A+down is highly effective when used anywhere near a ledge because it tends to throw characters diagonally away from you for an easy KO.

Hopefully some of those tips are useful to you...
Keep trying, and good luck.


The new Pokemon I'd like 2 see (in Super Smash Bros BRAWL) are blaziken, eevee (evolutions of eevee too) and alakazam! what do ya think?

Blaziken is certainly a popular choice from Smash fans...

I'd have to say that both Blaziken and Alakazam probably stand a better chance than Eevee. (Eevee doesn't look nearly dangerous enough to me...)


G'day. You are probably sick of praise by now so I'll just limit myself to a simple "top site!" and that will be all. Now for some quick questions...

1. In Goldeneye I have myself a Action Replay (Australian PAL version) and have tried to get to the island. However whenever I activate the code either I get to the docks and nothing happens or when the level first loads up everything (being ground, buildings, guards trucks and more) disappear leaving Bond floating in eternal limbo. What have I done wrong? Also, where exactly am I supposed to stand on the dock for the code to work?

2. Moving on to Melee and I was looking through the sound test menu and listened to the narrators lot and discovered that he says Giga Bowser (No 50) Fighting Wire Frames (No 45) and Master Hand (no 64). What's strange is that I haven't heard these used in the game and that these sound FX are mixed in with all the other characters names. Does this mean that maybe one or more could have been unlocked before being ditched or is this just a little something else? (These numbers are from the Aussie version, could be different where you come from)

I never get tired of receiving positive comments... It helps provide some balance between "You need to update more often!" and "You should add (insert random game here)".

Having never used the PAL Action Replay device, I'm not sure if the code behaves exactly the same way as the Gameshark code or not. In Goldeneye's Dam, I normally activate the no clipping code (with L&R) when I'm facing the island, on the left-most part of the dock. (just out side the entrance of the guard tower)

It's a bit strange that Melee has audio files dedicated to some of the "unplayable" characters. While I don't think they were ever playable, the announcer's voice may have been recorded for every single character in a single sitting, just so they'd be available if needed.


(In Super Smash Bros BRAWL) The special Attacks for Petey Piranha could be:

O: Poison Breath. He breaths poison breath to poison someone.
O>:Chomp. He chomps someone for 1-15 sec. depending on the damage.
OV:Thorns. He makes sharp thorns to come out of the ground to damage someone for 2 sec.
O^:Mud Sprout: He puts his head down first and gets mud out of his mouth to go upward.

SUPER SMASH ATTACK: Vine Crush. He summons HUGE vines everywhere out of the ground to attack everybody.


I definitely think that Petey would make an interesting character. I can picture a clever animation of him quickly clambering around with his vines, a bit like a playful (yet vicious) puppy.

Although he made a great addition to Mario Kart Double Dash, without the ability to punch or kick, they'd need to get creative with the rest of his moves. His nasty set of teeth would likely be a big part of his game...

When I was playing a match with my sister in big blue, she opened a pokeball and Weezing popped out and after saying its name, it flew away super
fast. We were laughing for a llllooonnnggg time. It was just so funny. Also, I love your site.

The speedy Big Blue stage seems to catch some Pokémon off guard. Some of them are whisked out of sight before they can even announce their presence. I've also seen it happen with Zapdos, and the wing of Moltres is barely visible in this screenshot as he flies off screen.

I want to see Mario kissing Peach

Although I'm sure someone out there will prove me wrong, I don't think it's possible to get a believable "kiss" pose between Peach and Mario... Mario's nose is so big that it rams right through Peach's forehead, which looks kinda freaky... This still was the best one I could capture.


Dear Det,
I have more Goldeneye related stuff to share with you, including another lesser-known Goldeneye secret.




In the train on agent mode, you can actually avoid Ourumov, just like you can avoid Jaws in the Aztec level, as someone else has shown you. The video is here:
http://youtube.com/watch?v=MGz51jyBzsU


It's a bit of a glitch, and it would be impossible on 00 Agent difficulty... But it's still cool nonetheless.
Bond escapes so fast that Ourumov doesn't shoot Natalya, so she's technically still alive during the escape. The escape artist managed to work so quickly that Bond doesn't fail the mission...



After 007 slips through the floor without saving Natalya, there's also some dialogue from Trevelyan that I've never seen before... "Come on James, don't try to be clever. Make your move"

If you simply leave the exit the train car through the door (Gameshark), Trevelyan says "
Leaving so Soon James? I don't think so." (After which they kill Natalya)


The other two are rare moments that occurred while playing Goldeneye a while ago. In the facility, once when I was playing a while ago (I had throwing knives mode on, although I don't think that at all contributed to it), I jumped out the vent without killing the guard, I just wanted to get him later. Then I killed the three other soldiers as usual, then when I opened the door to the first dude's stall, he was just about to pull a grenade on me before I shot him, also giving me a grenade since I shot him before he could pull the pin. I assure, this has never happened to me any other time (and there was a period when I used to play without knocking him off from the vent above like many people do before I just stuck to the knocking off trick), just that one time a while ago, and I probably wouldn't expect that happened to too many other people either, if any at all.
It's impossible to predict when a guard will pull a grenade. It happens frequently in Aztec on 00 Agent, but only seems to happen from time to time on other stages. I've had a grenade explode in the bathroom, which proves that the guards know how to get down to business.


Another rare Facility incident (again with cheats, but again I don't think those cheats contributed) is when I got a scientist mad in AGENT mode. I decided to mess around while outside labs in the main laboratory area preceding the bottling room, and I shot a scientist's leg once through the window, and holy crap! Even though I was outside his lab, he just started chucking grenades wildly, killing another scientist as well I think, again that was the only time I got a scientist mad in agent mode. As with the bathroom guard with the grenade incident, I am willing to bet that this has not happened to anybody else who played the game. Just felt like this was some interesting stuff. to share, until next time!

A scientist will pull a gun on you if you've shot him twice, and a scientist normally won't survive two gunshot wounds on Agent Mode... But if you're using the Klobb (which is just slightly more powerful than a BB gun), you can get make a mad Scientist.

How long did it take you to unlock every character (in Super Smash Bros Melee)?
It took me about a month.

I had to check my game data because I bought my GameCube in early April of 2002...
And according to my game, I had unlocked every character by April 8, 2002. So, I'd say it took about a week.

Since I was between jobs, I actually had time to PLAY the game. Sure, it was rather foolish to drop a wad of cash on a video game system at the time... Looking back now, I wonder if it was it better to have fun, or if I should have actually tried to accomplish something with my life... Ha! Yeah, right.

Free Item (in Super Smash Bros Melee): If you use Peaches B+Down, every 1 min. 30 sec. you pull it out, an item comes out.

It's a well known trick, but I don't think it goes by the clock - It appears to be completely random. In three test matches, I pulled two items in each match. But the third match yielded absolutely no items.

In a normal match, you wouldn't be able to spend an entire match pulling up veggies, but in my 3 test matches, I pulled two Mr. Saturns in the first match, a Beam Sword and a Bob-omb in the second, with the third match yielding absolutely no items. Of course, the really good items are pretty rare...








 

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