|
Mailbag
Ah, the joys of answering e-mail. Actually,
I wouldn't wish this task on my worst enemy. So many questions, so little
time... I do answer as many e-mails as I have time for though, and I've
posted a few of them below.
Mailbag Archives:
Current Mailbag: May 2, 2008
Previous:
April 9, 2007
March 20, 2007
March 14, 2007
March 5, 2007
February 26, 2007
February 5, 2007
November 29, 2006
October 25, 2006
September 25, 2006
July 4, 2006
June 21, 2006
June 5, 2006
May 29, 2006
May 15, 2006 (F-Zero GX Special)
May 13, 2006
>>More...
|
Whoa,
what's with the sudden surge of Goldeneye and Perfect Dark e-mails?
I guess the last update for PD has really sparked the attention
of the game's fans, while the Goldeneye world was revived a bit
with the discovery of the long lost Citadel level.
How big was the
Citadel discovery? A mention of it was actually published in Cube
magazine. This might not seem unusual to Goldeneye fans, but gaming
magazines typically focus on what's new and hot at the moment, and
rarely have a special feature on an "old" game.
Even though we're
approaching the seven year anniversary of Goldeneye's release, so
many things (including the Citadel) have been discovered during
the past year. This truly adds to the legend of Goldeneye, where
only a handful of games have managed to capture an audience for
the ages.
|
A question I had concerns Goldeneye
Gameshark codes. I tried to use a Xenia head on the frigate for the
guards, and a 006 head for the hostages. you said that both of these
heads are not removable from the booty, so I didn't put anything
in for the body. I tried to load the frigate, and the game went black.
The thing about the character heads not being removable from their
bodies, means that you can't use their heads on anyone else's body...
So there's no way to have Xenia's head on a guard's body, or Trevelyan's
head on another body other than his own.
If you'd like to have Xenia and/or 006 appear on the Frigate, you'd
need to put in a code for each of their heads, then a code to change
each guards' body, matching it up with the guard's head you're replacing,
so that they'll both have their own bodies, and the game won't crash.
|
Just a brief Perfect Dark question...
It's about this page specifically: http://perfectdark.detstar.com/weapons/strengths.asp
You rank the weapons here, but as you
know, the Callisto NTG has two modes (rapid-fire and High Impact). Does
it do the same damage in both modes? If not, which mode is the site referencing?
-DS-
It's been a while
since I conducted that weapon test experiment, but as far as I can remember,
the rankings shown there are based on the primary mode for all weapons.
So to answer your question, it's most likely the normal shells that were
used for the testing.
The high impact shells for the Callisto NTG definitely pack a bigger punch,
and it would be interesting to find out how the high impact shells compare
with the other weapons listed there... But that's an experiment for another
day.
What are some secret codes and tricks
that can be achieved in Goldeneye without a GameShark? For
example, is it possible to go to the island in the Dam level without
a gameShark?
All
of the known button codes for Goldeneye that don't involve a Gameshark,
are posted in the 'Button Codes' section of the Goldeneye website.
About the Island on the Dam though, it's definitely not possible to
get there without a Gameshark or Action Replay. The reason is because
we're not even supposed to be able to go there. The GS/AR devices
trick the game into letting us pass through the invisible barriers
that surround the dock, and walk right over the water to the distant
island. |
|
this
is about sonic and tails. and yes, they are playable characters
in Super Smash Bros Melee. trust ME. if u have the
game, then beat 25-30 on cruel melee and then they will come. still
say ya can't. have you tried? is it hard? exactly. just do it play
over and over and over till u get it with Roy. then defeat them
and they will be yours. there is more in the game than the 25 characters.
there is room for 2 more. just try it until u get to 25. see who
appears. then u will believe. EGM was not kidding this time.
Wow,
thanks for enlightening me. Up until this point, I was convinced
that Sonic and Tails were nowhere to be found in Melee. Boy, do
I ever feel dumb now...
But you probably don't happen to have access to a digital camera
to share this 'discovery' with the world, do you... I thought not.
Damn, what rotten luck...
Did you know that if you're skilled enough to score 50 KOs on Cruel
Melee, you'll be rewarded with a giant silver pigeon? Trust me...
|
|
i just wanna say that you don't know
what your talking about the Goldeneye guns! the zmg
(9mm) from the game isn't an uzi and the ar33 looks nothing like
the M16. they might kinda look like that by their not what you say
the are. duh!!!

A screenshot from the game's
memory, showing 'Ruger' (Cougar Magnum), 'Skorpion' (Klobb),
and 'Spectre' (Phantom) |
There's
a constant debate as to exactly which real-life weapons Rareware
used when modeling the guns found in Goldeneye 007. It's hard to
analyze the formations of polygons that were constructed way back
in 1997, and I've heard never-ending disagreements about weapons
like the AR33, ZMG 9mm, and even the KF7 Soviet.
Of course the piece of evidence that can be most accurately used,
are the names of the weapons as they appear when using the Gameshark's
Memory Editor. Although the weapons in our game might not look exactly
like their real-life counterparts, the Memory Editor gives a good
insight as to what Rareware intended the weapons to be.
The game did feature guns with these actual names at one time (as
is evidenced by a few pre-release screenshots), but they were changed
before the game was completed, likely due to legal issues.
|
|
 I'd
just like to know who is the best racer
to choose to beat F-Zero GX. I'm trying to finish
the expert mode, and not having much luck. Who can win the easiest?
Each F-Zero racing machine is unique, and you can win with all of
them by using their advantages with different driving styles. To
better your chances, it might be a good idea to choose a well-balanced
machine. Although your machine selection is completely a matter
of personal preference, the Hyper Speeder and White Cat both offer
balanced features with excellent grip. The Hyper Speeder could have
a bit of an edge here, because when it reaches maximum speed, it's
among the fastest machines in the game.
|
hey det i was wondering have you noticed the
way the level cheats in Goldeneye 007 are ordered agent, secret
agent, 00 agent and so on? well the dam, the very first level the cheat
to get paintball mode is completed by secret agent instead of agent was
it possible that there was a level before the dam?
Yes, the cheats
do indeed follow a predictable pattern. Shortly after I began earning
the cheats way back in 1997, I quickly found out how convenient it was
to figure out the cheat requirements for each mission...
It seems a bit strange that the very first mission of the game features a cheat on the middle difficulty (Secret Agent) instead of the easiest difficulty (Agent).... But it actually works out with the total number of levels, since there are 20 missions...
Since Rareware wanted the cheat for Egyptian (the final mission) to be
unlocked on the hardest difficulty (00 Agent), they worked their way backwards
from end, instead of going forward from the beginning... Which of course
left the very first mission's cheat to be earned on the rather odd Secret
Agent difficulty. Had the game featured 21 missions, it would have worked
out perfectly.
You haven't posted anything for the arenas of
Perfect Dark's multiplayer yet. i mean, i would like to know
what the levels are based on.
It's a good thing that you brought this to my attention...
Quite a while ago, I put together a feature for every Combat Simulator arena,
and the characters that blend in best with the level background. A link
to the page was posted with the site updates, but somehow was never added
to the left navigation bar. So, this section has been there for a long time,
but since there's no link to it anymore, no one would have been able to
find it.
I've added the link to the navigation bar, and you can also check out the
page here:
http://perfectdark.detstar.com/arenas/characters.asp
Thanks for inadvertently reminding me about this page... With so many different
sections and areas of Detstar, it's easy to lose track of a page every now
and then.
As for what the arenas are based on, most of them are only roughly based
on their solo mission counterparts. It's too bad that some of the actual
mission levels weren't available here, but some of the renderings are as
follows:
Skedar: Obviously this one came
from the battle shrine, as the textures and rock formations should look
quite familiar.
Pipes: This one really resembles the
dataDyne Investigation mission.
Area 52: The idea definitely came from
Area 51, but aside from the name and a bit of the looks, there aren't a
whole lot of similarities.
G5 Building: Looks incredibly similar
to the walls of the actual G5 building, but the layout is completely different.
Still though, it's a great map for multiplayer.
Grid: This one is supposively another section
G5 building from mission mode... Although Matrix fans are sure to recognize
it from elsewhere...
Villa: I personally don't care much for
this arena, but I can't speak for everyone... I really would have preferred
the actual Villa from solo.
Ruins: Another arena based
on the Skedar missions, but aside from the colors and textures, it's completely
different.
|
Hi, I was looking at your multi-player maps for Goldeneye
and noticed you have the cradle and statue as levels for multi-player.
I have searched and have found no conclusion on how to get these
two levels. I was wondering if it is possible and if so, how to
achieve this.
The Cradle and Statue were created for Multiplayer, complete with
weapons, body armor, and everything... But for some strange reason,
Rareware decided not to make them available for the final game.
But by using a Gameshark cheat device, you can enter a one line
code that will allow you to choose the Statue or the Cradle in Multiplayer.
The Gameshark code is 8102A8F2 0001. You can head to Multiplayer
mode and set your options, then head back out to "mission" mode
and choose either the Cradle or Statue and battle it out in one
of these long lost arenas.
|
I have always been a huge fan of the Nintendo company. When I heard that Perfect Dark Zero and all Rareware games are going to X-Box, I couldn't believe it. I don't want to buy an X-Box just to get Perfect Dark Zero.
Yeah, the situation really sucks. Rareware recognized
that they could drastically increase their profits by teaming up with Microsoft.
It was a smart business move on their part, but also kinda selfish of them
to turn their backs on their fans. It wouldn't be so bad if they had been
honest with us... But they really jerked around with us by planning Perfect
Dark Zero for the GameCube, only to pull it back, and deny that the game
was even under development, all the while ignoring us and giving us the
runaround... Then a year later, the announcement that their shares had been
sold to the evil Microsoft Corporation, and that the next Perfect Dark game
would in fact be released for the X-Box.
Rareware has become shady, dishonest, and manipulative... Which is why I'm
sure they'll be an excellent business partner for Microsoft. Sure, I'd take
an X-Box if one was given to me... But I have no plans on spending my hard
earned cash on an X-Box, especially when I spend enough time cursing at
the Microsoft computer software that I already own...
|
Best Goldeneye
site ever. Period.
Glad you enjoyed all that stuff that's
been put together over the years.
Your message was short and sweet... Kinda like Bond's fling
with Natalya.
|
|
|