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Island of
Rejected Toys


Horribly Twisted Gifts... Like Baby's First
Table Saw


Grand Theft OTTO: Springfield

Snake... Wiggum... Homer... They're all here!


Episode 134

Lifeguard Opportunity at Bayview Beach


Rastafarian Homer

Pass the Dutchie on the left side, mon.


Episode 131

Dexter & Marley...
Forever borowing stuff that ain't theirs.


Star Whores

Looks like Han is sleeping solo tonight


Episode 128

Dexter takes a cheap shot at Presidential Candidate Mitt Romney


Episode 127

Mary & Dexter discuss the American flag


Episode 126

Dexter & Marley go shopping for female hygiene products


Episode 124

Marley goes Easter shopping


Bill Gates
Goes to Hell

Dexter's rant about
Windows Vista


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Mailbag

Ah, the joys of answering e-mail. Actually, I wouldn't wish this task on my worst enemy. So many questions, so little time... I do answer as many e-mails as I have time for though, and I've posted a few of them below.

Mailbag Archives:

Current Mailbag: May 2, 2008
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April 9, 2007
March 20, 2007
March 14, 2007
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February 26, 2007
February 5, 2007
November 29, 2006
October 25, 2006
September 25, 2006
July 4, 2006
June 21, 2006
June 5, 2006
May 29, 2006
May 15, 2006 (F-Zero GX Special)
May 13, 2006
  >>More...


September 24, 2004

All Bond Theme...

Questions about every featured game are always flowing into my mailbox... But a big surprise has to be at the amount of Goldeneye questions that still arrive. Some people are just now picking up the game for the first time, while other longtime players are still curious about the game that has earned a reputation as a classic.

On a good note, I've finally stopped receiving 'reports' from people claiming to have found Oddjob and May Day hidden inside the game's mission mode. Of course I realize in writing this, someoene's bound to make up another lame story of seeing these characters somewhere outside of Multiplayer... And possibly after viewing some of the newest Gameshark images in the Goldeneye Screenshot Gallery.

I'm always getting new questions about Goldeneye, and a few of them are rather unique. Some are about the game, while others pertain to Detstar's Goldeneye website. So rather than the usual mix of all games, here's an entire Mailbag dedicated to this favorite N64 title.


Well, I must say you are the ULTIMATE source on the game, that to this date still facinates me. But I think I have an answer to one of your qurstions. It is about the GoldenEye movie, and the Commander in the Bunker. When you watch the movie, that guy is who Ouromov steals the goldeneye key from. That is probably why he is in the game.

The Goldeneye movie definitely features a guard in the Russian Commandant uniform. Something else from the movie that involved the Commandant character is this 'GoldenEye
' computer terminal. Strange thing is, this exact same computer isn't found in the final game, and can only be activated with a Gameshark...


Det- First of all, I think that your site kicks butt. What other site can tell there is a freighter called the Goldeneye, or there is a real eurochopper(copter). Also no other site I have ever been has so many facts, your Beta section is so in depth, I couldn't believe that there were all scar-faced guards, then blond ones. Also, I had no idea before there even was the island, or the "all bonds" cheat, I didn't at all what the beta stages were like.

Also, I am sure this is a bunch of bull crap, but I found out on this one site, that someone he knew e-mailed a guy at rare to try and get a version with all the beta items, spent three hundred dollars on it, (The guy agreed, ya right) and got a regular version of it. So he e-mailed another guy, he promised it, and he got another regular Goldeneye.

Anyway, Great Site. I LOVE GOLDENEYE -Zack

Visitors of the Goldeneye site often comment about just how many pages there are to look at. Many players even spend days, reading every single page of the website. 'Beta' stuff is definitely the most fascinating part of Goldeneye. Although we'll never be able to experience a lot of it firsthand, the screenshots taken during the game's development have captured players' imaginations for years. It's nice to be able to re-create some of beta Goldeneye using Gameshark codes,

So many people believe that 'beta' is actually a completely separate (and playable version) of the game... So it appears as if a few people have tried to take advantage of guilible players. I've heard a few stories of people spending hundreds of dollars to buy a 'beta version' of Goldeneye, only to be ripped off.

It's bad that these people were tricked into wasting their money, but I can't feel completely sorry for them... I wish I had that much money to waste on a cartridge that doesn't exist. I honestly have no idea what they were expecting to receive.... What did they think? That a 'beta version' was just going to magically arrive in the mail, and they'd just pop it in their N64 and start playing?


Just out of curiosity.. everone knows about the Goldeneye 007 button codes and how they weren't "released" by Rare until some years after Goldeneye 007 was released. But if Rare never intended on realeasng the codes to the public, why make 'em in the first place? Or did they plann to tease the players and realese them years later?

The built in Button Codes were included by Rareware, most likely just for testing purposes as the game was being completed. Then, after the game was released, only people who worked on the game would be able to use them, because they're way to complicated for anyone to guess manually. However, by using a Gameshark, a fellow by the name of Dr. Ian was able to look inside Goldeneye's memory, and discover the button codes by using the known button code for the extra Multiplayer characters. After he found the other codes, Rareware had no choice but to "release" them, or face e-mails and questions every day regarding these newfound codes. I hope this answers your question.


Hey is there really a bond game on super Nintendo?

Not that I'm aware of... According to a few things I've read though, plans for Goldeneye 007 originated on paper for the SNES. Although I haven't seen any solid evidence to support the SNES Goldeneye, the game was originally designed as a rail-shooter game, where you would be pushed along an invisible track, shooting at enemies as they came your way. This rail-style shooting system likely would have been the only possible way to make a first person shooter on the Super NES. Luckily the N64 was on the way, making for much more enjoyable and realistic (and not to mention 3-Dimensional) Bond action.

Many people may have seen 2-dimensional screenshots of a Bond game, but they were made by a talented pixel graphic artist by the name of Stormcloud 75. These screenshots are fictitious, and were created for entertainment value only. Check out Storm's website to see all of his pics: http://www.geocities.com/smokecloud75/

I noticed a spelling mistake in a Goldeneye mission briefing for the Silo mission, it spells Kirghistan. it is actually Kyrgyzstan.

Although it definitely isn't spelled correctly, it seems as if Rareware did that on purpose... That mission isn't the only mission that has an altered name... The game's very first mission takes place in Arkangelsk... The real-life spelling of that location is Arkangel, if I remember correctly.


Your goldeneye website rocks by the way and on the cradle level and bond jumps on the bottom of the helacoptor there seems to be a red something on the bottom of the helocoptor is it a bomb of some sort or what is it

There are two small red lights on the chopper, one on top, and one on the bottom. They aren't there for any real reason, other than as fine details to make the chopper more complete.


Two li'l things about the Dam in Goldeneye that have been bugging me for ages:

1) After going through the gate, the dam extends for a long distance - only to find a solid concrete cubbyhole at the end, with no visible door? I never understood the reason for this, as it appears as though the green truck or even a tank could fit inside it. But why does it just end, without any signs of continuing (i.e. a door)? Was this a part of the level that Rare left out, along with the "blow-up-the-truck" objective?

2) Whereabouts, in relation to the Dam, are the Facility and the Runway? The Dam isn't visible from anywhere down on the Runway, and the whole sequence of events just doesn't make sense to me.

My guess is that the dam extends that long way just to make it look more real. A dam actually would stretch for quite a distance, so Rareware probably made it this way. I believe the Dam from the Goldeneye movie was the same way, so it fits.


The Facility is below the dam. When you Bungee jump off of the Dam, you're landing on top of the Facility vents. The Facility is a very large building, and you're coming out of it as you leave the Runway. Although you can only see part of the Facility building from the Runway, I believe the actual Dam itself would be behind the mountains.


Your site is great but why don't you have any Real Sounds, songs from the Goldeneye game??

Good question. When the Goldeneye site first opened about five years ago, there were music downloads available. The downloads were eventually removed for various reasons, including copyright issues, and the hosting space required to store the files. Furthermore, players get to hear the music everytime they play the game anyway, so it wasn't a major thing to cut from the website. Some gamers find it repetitive listening to in-game music when they're not playing, while other gamers enjoy listening to the tracks from their favorite games.


My friend keeps saying that in Goldeneye 007 there is a way to get the helicopter to crash into the frigate as an ending scene rather then the proper ending scene showing Bond acting cool in his crappy boat. It sounds stupid but prehaps it was a beta ending.

Get your friend to actually show it happening, and wait for him to make up some lame excuse as for why he can't do it. A screenshot of the Pirate helicopter crashing into the Frigate is something that can be found in the Screenshot Gallery, but it's just a trick done using Gameshark codes. Another Gameshark code actually does make the Pirate helicopter take off in the opening cinema scene, but it doesn't crash into the ship as far as I know.

This question has been lingering for a long time in my mind: Is it possible to get double weapons in mutiplayer? And if it it, can you tell me how? Thanks. By the way, your site rocks! Its a 100 on the 1 - 10 scale.

As far as I know, it's not possible - At least while playing the game normally. I'm sure it would be something that could be possible with Gameshark codes... Although there's one strange thing about an existing Gameshark code, for all weapons - When this code is attempted in Multiplayer, everyone ends up with a single version of every weapon in the game... Not double like the code normally does. There has to be another way...


On your Goldeneye Site, (which is definitely the best Goldeneye site) there's a short clip on the Video Downloads page showing Bond going up the lost elevator and then killing a guard on one of the walkways. I was just wondering where that clip originated from, and also if there's a better quality version of it of it somewhere, I mean if Rare released this clip to show off their game, they would've released it in a better quality.

The clip originated from a special edition promo video, which was released before the Nintendo 64 was even out. In addition to the few seconds of Goldeneye, the video also showed StarFox 64 and Mario 64. The video itself would have available in higher quality, but the file was downsized in order to make it easier for players to download and watch. The clip is really neat, because even though it's short, there are three obvious differences between the 'beta' Silo and the Silo in our finished game.

I noticed on your site you had gameshark cheats to play team liscence to kill. Well, I wasn't aware that you couldn't use liscence to kill in team mode in the first place, but if you can't, just set all of your health handicaps to -10 instead of the gameshark cheats, its faster, and has the same effect. In fact, with body armor, you're STILL a one hit kill. Since health handicap is greyed out in Lisence to Kill mode, I would assume that it sets your health to -10 on its own when you select that mode anyway.

License to Kill is one of my favorite modes, for the sheer frantic pace of the game. Setting everyone's health to -10 is a quick and easy way to play a simulated version of License to Kill while playing with teams, but it's not completely foolproof.
Most of the weapons will function as if you truly were playing License to Kill mode, but some of the weaker weapons (ie, the Klobb) can sometimes take two bullets to down someone.


How did you make this picture?

Um... The picture made itself?
The screenshot isn't fake, but it not actually General Ourumov standing there. It certainly does look like him, but it's actually a Gameshark code to alter your perception...







 

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