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F-Zero
GX: Advanced Attack Strategies
Written by DetErest
On the higher difficulty levels
of Grand Prix mode, the racing gets pretty aggressive. I was originally
using machines like the White Cat and Hyper Speeder, while racing my ass
off to win on Master difficulty. The first 3 cups went well, but I just
couldn't manage to conquer the Diamond cup on the Master Class. It was
then that I decided to employ a different strategy to winning...
Let's get one thing straight
- Going out onto the track and wildly trying to attack every machine in
your path will either send you to an early grave, or put you WAY behind
in the ranks at the end of the race. You need to first learn proper Racing
Strategies, learn how to control a machine in all kinds of tight spots
while traveling at incredibly fast speeds, AND memorize the courses in
order succeed on the Master class. So you'll probably also want to check
out the Advanced Racing Strategies
page.
I knew I was already good F-Zero driver... But I couldn't get any further
with my racing abilities, and needed to start learning some cheap and
dirty tricks in order to compete with the insanely aggressive opponents
of the Master class. So, I turned to the dark side of the force to help
me on my path to victory... I quickly adapted to these evil tactics, and
destroyed anyone and everyone who stood between me and the championship.
Just keep in mind that you shouldn't
go out of your way to kill an opponent. I just destroy the machines that
have a lot of points, plus other unlucky machines in my path. Also, some
courses aren't very good for attacking, which is why you can't just attack
your way to the finish line without racing techniques. The best cups for
attacking are the Ruby Cup, Diamond Cup, and AX Cup.
It can take some players a while
to nail down the timing of an attack. To practice your skills, you can
head to mission 4 of story mode. This mission is all about attacking,
so you're forced to knock the opposition off the road. Attacking as you
slowly approach is the easiest way to side attack with X, but if you can
learn how to boost and attack an opponent just as you speed by them, you'll
be a dreaded attacker. Be sure to read the basic Attack
Strategies first before continuing below...
The
first lap will usually be your best chance to destroy opposing
machines. Everyone is bunched together at the start, so your
targets aren't spread very far apart. And since no one has boost
power during the first lap, your victims won't be able to escape
easily.
In this screenshot, I've smoked the Dark Schneider right off
the bat. |
Narrow
sections of track can be good spots for attacks, since machines
are confined to small spaces. Attacking here can be a bit dangerous,
since any machines you attack can bounce off walls and hit you.
But on the flip side, they can also bounce off walls and take
out other machines as well. In the narrow tunnel of Sand Ocean
- Surface Slide, I've been able to attack one machine, and have
the burned out wreck bounce off the walls like a pinball, and
take out two other racers. Three birds, one stone. |
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Machines
in clusters are excellent targets. You can boost through a
group of racers, and repeatedly attack as you plow your way
through. Destroying one machine is usually certain, but you
can often be lucky enough to pick off more as you blast into
them.
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 The
Z attack normally sends your machine spinning sideways. But
by using only a slight left or right tap of the control stick,
it's possible to make your racer spin in a straight line.
This is useful for tight areas of track when you know you
have speeding enemies on your tail. If you're feeling extra
nasty, you can barely avoid a dash arrow, then pull off this
trick right in front of the dash arrow so opponents will blast
right into your spinning machine and take incredible damage.
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Just
an addition to the straight line Z attack mentioned above...
If you can manage to boost then pull off this maneuver, you'll
be able to smash into the back of enemy machines, which will
almost always send them flying completely off the track. On
a straightaway, line yourself right up behind another machine.
Boost, then pull off a straight spin for a surprise attack. |
You
can actually use the Z attack to take you around tight corners...
If you boost and then hit sideways with Z, you can make a sharp
turn by using the L or R button. In addition to taking a tight
turn, you'll also be able to smash anyone who's unlucky enough
to be in your way. |
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While
attempting to finish the Diamond Cup on the Master Class,
I was using the Hyper Speeder and the White Cat. But unfortunately,
I was constantly being beaten by the Black Bull. I decided
to switch machines, and see if aggressive tactics would make
a difference... By using
the Black Bull, I annihilated the competition, and bashed
my way to victory with this deadly battle cruiser.
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The
Blue Falcon was a machine that I just couldn't seem to win
with on Master Difficulty. It's a well balanced vehicle, but
with a fairly low top speed and average boost it can be hard
to keep up with faster machines. But by using a different
playing style to destroy all the other contenders, I was able
to capture the championship with the Blue Falcon.
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Michael
Chain's machine is another vehicle that can withstand a pounding
on the Master Class. It's a very heavy machine (2110 kg),
with an 'A' rated body. Its weight makes it capable of reaching
very high speeds, and when its strong heavy body smashes into
other machines, they usually fly right off the course.
While trying
to earn each of the Master class 'reward' ending videos, the
Wild Boar easily crushed rival racers. I only missed out on
20 possible points in this run (480/500), proving that the
Wild Boar has what it takes to bring home the big prize. In
addition to doing very well in the standings, I managed to
destroy 34 other racers.
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| Machines
of Choice |
| Every F-Zero
machine can destroy other machines. But if your racer has a
weak body, it'll take damage easily, and won't be nearly as
effective for attacking other machines. Here are a few racers
that tend to do well attack wise... |
Black
Bull: The master of disaster... If you can learn
to handle this heavy beast, you'll surely be a force to be reckoned
with. The Black Bull has excellent grip, but being one of the
game's heaviest machines, it tends to take wide corners. It's
heavy weight gives it a high top speed, and it has lots of ramming
power. It's only downfall is a poor booster, but the speed more
than makes up for this shortcoming.
Body: A | Boost: E | Grip: A |
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Big
Fang: A machine that's not to light, and not to
heavy. It has a good weight for a high top speed, but it's
not too heavy for easy handling. The excellent grip also helps,
and the good body makes it easy to smash opposing machines.
Just like the Black Bull, it lacks a decent boost, but the
speed of this racer overpowers the weak boost.
Body: B | Boost: D | Grip: A
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Wild
Boar: A solid body makes the Wild Boar an excellent
attacker. As was mentioned above, it also has a very high max
speed. It's boost and grip are decent, so it doesn't have any
major downfalls. However, the 'C' rated grip isn't great for
such a heavy machine, but it could be worse. It might take you
a bit of practice before you can ace a course with this machine,
but once you master the handling of it, it's a great racer.
Body: A | Boost: C | Grip: C |
Spark
Moon: Even though this machine has good grip, some
players might find it a bit slippery. With practice though,
the Spark Moon is an excellent machine for this bashing and
crashing strategy. I've earned my personal best score for kills
with this racer, and since it's a well balanced machine, it
can do wonders. Spark Moon can be unlocked by completing mission
2 of story mode on Very Hard.
Body: B | Boost: C | Grip: B |
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Course
Breakdown
Some courses offer many chances to destroy other machines, while other
tracks are considerably more dangerous. Here's my overview for how
each course rates for executing rival racers... |
| RUBY
CUP |
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MUTE
CITY - Twist Road
This course is very fast and short, so there's not a whole lot of
room for messing around here. One botched attack could send you
into a wall, which will pretty much screw you over for points on
the higher difficulties. Still though, you can cut into the turns,
and attack machines as they try and pass.
I can usually score 3 to 6 kills here.
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CASINO
PALACE - Split Oval
Just like the first course, you can't make many mistakes here and
still win. The series of dash arrows near the start are an excellent
spot for clipping opponents though. As you hit the dash arrows, you
can cut inward with repeated attacks, and destroy machines as they
pass in clusters. The straightaway after the final turn is another
good spot to score kills, since racers usually travel in predictable
straight lines, just asking to be destroyed.
On this track I can often destroy 4 to 8 machines. |
SAND
OCEAN - Surface Slide
An awesome track for attacking. Surface Slide is a long enough course,
so there's lots of opportunities for attacks. If you happen to bump
into a wall or two, you should still be able to catch up so long as
you don't make too many mistakes.
The very first turn is wide, providing a few good chances to cut in
and attack. After the jump, the narrow section of track and the tunnel
force machines into confined spaces, making them even easier to hit.
Just be careful one of your victims doesn't bounce off a wall and
collide with your machine.
After the tight S curve, the big wide turns are other good places
for attacks.
Since there are so many good attack opportunities, I can score as
many as 15 kills on this course. |
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LIGHTNING
- Loop Cross
This track is incredibly dangerous, but also presents you with many
attack areas. Since a lot of the track is looped and upside-down,
a poorly judged attack can easily send you off course. If you've
mastered the art of attacking, you'll love it here. If you're just
getting into it, you might want to play it safe instead.
The straightaway at the beginning is a good spot for attacking.
Following the turn after the pit zone, there are a few more straightaways.
Just like Surface Slide, I've scored 15 kills on this one track.
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AEROPOLIS
- Multiplex
Multiplex is a long enough course, so there's plenty of time for attacking.
Practically every corner can be an attack zone. The looped straightaway
with the dash arrows creates a lot of speed, so it's also a good spot
for attacking.
It's not nearly as good as the two previous courses, but I have destroyed
10 machines here. |
| SAPPHIRE
CUP |
BIG
BLUE - Drift Highway
Not a very good track for attacking at all. Since it's so incredibly
fast and short, you'll want to focus your attention on racing here.
Of course, you can try and attack if you have an excellent opportunity,
but don't go for a high bodycount here. A couple mistakes will pretty
much guarantee a poor rank on the harder difficulty levels. |
PORT
TOWN - Aero Dive
A much better attack course than the previous ones. As always, the
straightaways provide good opportunities for attacking. You can also
attack on the wide turns as machines try to pass. The straightaway
after the jump is also a good spot for attacks. |
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GREEN
PLANT - Mobius Ring
Both the straightaways and curves here make this another good attack
track... Just be careful around the awkward pit zone areas, because
you can easily screw yourself over by attacking on those awkward
angles.
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PORT
TOWN - Long Pipe
Another bad track for attacking. There are a few areas for attacking,
but since you're speeding inside a round pipe, you probably won't
want to risk flying out of control by attacking here. If you've fine
tuned your attacking skills, you can destroy machines along the series
of dash arrows inside the pipes. The straightaway before the pit zone
and after the starting line is the only really solid attack spot. |
MUTE
CITY - Serial Gaps
A really fast and dangerous course, especially with the really tight
turns. You can attack as you corner though, in hopes of clipping nearby
machines. This is another track where you'll really want to focus
on your racing instead of attacking. Kill anyone who's in the wrong
place at the wrong time, but mainly blast your way towards the finish
line. |
| EMERALD
CUP |
FIRE
FIELD - Cylinder Knot
You can attack here, but it can be difficult since opponents can be
on any side of the rounded track. Rookie attackers probably won't
feel comfortable attacking here, but as you get used to it, you can
score a few kills here. |
GREEN
PLANT - Intersection
Since most of this course takes place inside a tube, you won't get
a load of attack opportunities. But the dash arrows around the pipes
can be used as attack areas if you've mastered the art of attacking.
As you dash from side to side, you can attack, and clip anyone who
tries to blast by you. Also, the area of track right before the finish
line is a good spot for attacks, but you need to be quick and efficient. |
CASINO
PALACE - Double Branches
A very lengthy course means you spend a lot of time around your opponents.
Lots of chances for attacking here, but just make sure you don't fly
off course on some of the dangerous areas. |
LIGHTNING
- Half Pipe
Another very dangerous course with plenty of opportunities for attack.
You'll want to know this course very well before you start attacking
here. After some practice, I've found that I can score many of kills
here. |
BIG
BLUE- Ordeal
Not the worst course for attacking, but certainly not the best. You
probably won't want to do a lot of attacking here, except when you're
presented with good opportunities. |
| DIAMOND
CUP |
COSMO
TERMINAL
- Trident
One of the best courses for attacking, but it's also the most dangerous.
One wrong move, and you're dead. But if you've mastered the deadly
art of attacking, you should be able to rack up impressive numbers
here. I kill everyone as I pass them. They have nowhere to run, nowhere
to hide. They're practically asking to be knocked off the track... |
SAND
OCEAN - Lateral Shift
Lots of good attack spots here, except you really need to watch out
for the 'dead ends' that send you flying off the track. Once you've
memorized the turns of this track, it's possible to score a decent
number of kills on this course. |
FIRE
FIELD - Undulation
This track is wide enough, and it has no guardrails. So it's another
great attack course. Just make sure you're not too close to the edge
when you attack. Don't try and ram other racers on the bumpy parts
of track, as you'll likely send your own machine out of control. The
rest of the track is fine though, so long as you've got your timing
down. |
AEROPOLIS
- Dragon Slope
I can't seem to score a whole load of kills here, but I usually get
a few. It's a pretty fast and twisty track, so you'll probably want
to stick to racing, and only attack when you have a good opportunity. |
PHANTOM
ROAD - Slime Line Slits
A dangerous track with many narrow areas. I personally don't usually
do a lot of attacking here, but chances do present themselves. It's
probably not a good idea to go nuts attacking here, and only attack
when an opportunity presents itself. |
| AX
CUP |
AEROPOLIS
- Screw Drive
A short and speedy track means there's not a whole lot of time to
spend attacking. Still though since there aren't many hazards to watch
out for, it makes it possible to score a few kills here. |
OUTER
SPACE - Meteor Stream
Most of this course is pretty wide, so machines tend to spread apart,
making themselves harder to hit. I've found the areas with the dash
arrows are good spots to eliminate the competition, as well as any
other time you're passing by an opposing machine. |
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PORT
TOWN
- Cylinder Wave
Not a good course for attacking at all. On the bigger parts of the
cylinder, the track becomes flatter, which makes it easier to attack.
I don't recommend trying to pull off a lot of attacks here though.
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LIGHTNING
- Thunder Road
Hoo baby! Plenty of kills can be scored on this track. It's a fairly
long course, which means you'll spend a lot of time among the other
racers. And since there are a few different pit zones, you'll be able
to spend a lot of time boosting through and attacking other machines
at high speeds. |
GREEN
PLANT - Spiral
This course is long, which should mean that it has lots of opportunities
for attack... But since it's so twisty, it can be hard to line up
other machines for elimination. There are a few pit zones just like
on Thunder Road, so you'll be able to recharge your booster for high
speed assaults. It's possible to score a lot of kills here, provided
you're familiar with navigating the somewhat awkward track. |
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