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F-Zero
GX: Attack Strategies
Written by DetErest
In addition to the sweetness
of victory, it's also nice to taste a bit of blood... Attacking other
machines can be extremely dangerous, especially at high speeds. That's
why it takes a bit practice to master this evil tactic... The X attack
(X plus left or right on the control stick) is the most effective
attack to damage enemy machines. The Z attack is best used against groups.
Plus, it sends your machine spinning wildly, which can make it hard to
control. That's why the following strategies all pertain to using the
'X attack'. The 'Z attack' is featured on the Advanced
Attack Strategies page, but I suggest you read the basic attack strategies
here first.
As mentioned in Hutz's Strategies
page, it's much more important to focus on racing than attacking opponents.
That's why it's a sweet bonus to get a high rank and score some collateral
damage along the way. If you can destroy a few key machines in a Grand
Prix circuit while placing well yourself, you should be in good standing.
Successfully executing an attack
isn't something that you just pick up... It takes practice to nail down
the exact timing of a devastating attack.
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X Attack: Basics |
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 First
off, you'll want to be 'in control' of your vehicle when you
attack. Choosing to attack when you're wildly swerving all
over the track increases the chance of hitting a wall, or
sending your own machine off the course. Smoothly approaching
and executing a controlled attack is the best way to dispose
and damage your rivals. The best position to attack another
vehicle is when they're right beside you. By ramming them
sideways, you can send them into a wall, or better yet, off
the track completely.
In the right
screenshot, I'm beside the Mad Wolf, in perfect position to
make my attack. The left screenshot was taken a split second
later, as our machines collided, sending the Mad Wolf to a
'better place'...
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Curves
are good places to attack other machines. Whenever you're
on a curve, you can cut into the turn and use your attack
to clip machines inside the curve. Your machine will have
momentum when turning inside a curve, making your attack a
bit more powerful. You can actually turn around a corner simply
by using the X attack repeatedly. You won't turn nearly as
sharp as you would with L or R, so it's best to use the attack
with L or R, depending on how sharp the turn is. If a machine
tries to pass you or accidentally hits you on a curve when
you're repeatedly attacking with X, they'll take damage. It's
best to use L or R to take corners though, and use the X attack
when you're in a cluster of machines, or when a machine is
on your tail and trying to pass you.
In this screenshot,
I'm driving the Blue Falcon and approaching the Golden Fox
on the inside track. I'm going to move in a bit closer, then
smash him into the wall.
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High
Speed attacks are much more devastating than normal attacks.
If
you're closing in on an opponent who's ahead of you, boost
to catch up, then attack when you're right beside him as the
last bit of your boost wears off. Your extra speed will work
to your advantage as your machine slams into your target.
Here, I've just
caught up to the Fire Stingray using a boost (you can still
see a bit of boost from my jets). Side by side with him now,
I'm just in the middle of executing my attack.
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Loops
or upside down parts of the track present excellent opportunities
to retire opponents. However, A badly judged attack can send
your own machine off course, so proper timing is essential.
The Lightning Loop Cross has both loops and upside down portions
of track, so there are many areas where you can send rivals
flying.
On this part of the course, nearly every attack is fatal.
You can pick off enemy machines like fish in a barrel. Here,
I'm using the Black Bull to crunch Night Thunder.
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| Cosmo
Terminal - Trident |
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(The
four screenshots below were taken using REPLAY mode, with
the camera focussed on a particular opponent. In this case,
it was the Black Bull)
The Cosmo Terminal course (Diamond Cup) is one of the best
tracks to sabotage opposing machines... But it's also one
of the most dangerous. You'll need to be an experienced attacker
to have success here. Since there are no siderails, you need
to be extremely careful when attacking. But with practice,
knocking enemies off this course proves to be quite easy.
A very important thing to mention though, is the handling
of your machine. Vehicles with poor grip will have a much
harder time attacking while staying on the track themselves.
I personally prefer machines with decent grip, regardless
of which course I'm on. Using machines with decent grip can
definitely improve your effectiveness for attacking on this
deadly track.
As
you approach another machine, pull right up beside it. In
this screenshot, I'm piloting the Little Wyern (machine furthest
to the right), and preparing to attack the Black Bull (machine
in the middle). Being side by side is the best position for
an attack. If you attack a machine from behind, chances are
you'll knock it forward, even further ahead of you.
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You
can use the X attack (left or right on the joystick + X) whenever
you're beside an opponent. Be warned though, if you oversteer
the attack, you'll find yourself falling off the course as
well. That's why you don't need to hit other machines very
hard on this track. All it takes is a little nudge to destroy
another machine on this course, so you just need to use a
slight movement of the control stick, either left or right.
Make sure you're not too close to the edge when you make your
attack, otherwise you'll fly off the course along with the
machine you attacked.
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 After
being nailed by the Little Wyvern, the Black Bull falls downward
and catches fire. Since Cosmo Terminal is the first course
in the Diamond Cup, it's not a devastating loss if you accidentally
fall off the course. Just quit and start a fresh GP, that
way you won't lose any lives.
On Grand Prix
mode, I personally make a point of scoring at least 5 kills
here, that way I'm rewarded with an extra life to help me
on my way. While you have a bunch of lives on Novice difficulty,
you're only given a couple lives on the Master Class. Every
little bit helps...
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| Pick
Your Targets... |
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Since
you're putting your own machine at risk when you attack, it's
best not to go overboard. Attack whenever you have a good
opportunity, and don't go too far out of your way to smash
another vehicle.
Every machine
can potentially finish the race with a high ranking, but some
of them are more prone to scoring points than others. That's
why it can be a good idea to target specific machines, rather
than spending time destroying machines that don't pose a major
threat.
Keep an eye on
the total point rankings at the end of each race. You'll be
able to see which machines have the highest scores, so you'll
know which ones to target if the opportunity arises. Taking
out the 'rival' machines and finishing in good standing really
helps you keep the lead in the point standings.
This screenshot
shows a bunch of foes that I wiped out on the Lightning Loop
Cross course. Among them, are a few of the key contenders...
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At first, it
can be hard to tell the difference between other machines.
But if you're playing Grand Prix mode with the intention of
capturing the championship on the higher difficulty levels,
you'll surely start to recognize some of the problem machines.
Hutz
and I have compiled a list of machines that pose the biggest
threat to stealing your championship...
*
The Fat Shark does not appear in Grand Prix Mode right of
the bat. By finishing Chapter 4 of Story Mode (Challenge of
the Bloody Chain) on the Very Hard difficulty level, the Fat
Shark will appear for sale in the machine shop. Once you start
unlocking machines in story mode, they'll randomly appear
within the fleet of 30 racers competing in the Grand Prix.
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