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F-Zero GX

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F-Zero GX: Diamond Cup Course Overview
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Written by Hutz

COSMO TERMINAL
Trident

The first track of the elite Diamond Cup may not have any tight corners or extremely tricky spots, but there aren't any rails on the tight track. Stay as fast as possible while keeping steady. Since there are so many pit zones spread throughout the track, you can boost almost constantly (and will need to do so on Expert and Master difficulties). Just maintain your focus, and handle your machine smoothly without making any hasty movements.

(1) At numerous places on the track, the road splits off into three different forks. It doesn't make much of a difference which one you take each time, so pick a side and stick with it so that you don't fly off the track trying to decide where to go.

(2) The track ends right here and sends you flying downwards at insane speeds. Don't maneuver too much mid-air, as it's tricky to make it back onto the narrow track. Stay to the side that you launched from, and you'll have no problems.

(3) The final corner of the track is usually taken fast since there's a large Pit Zone. However, make sure to keep steady on the corner, since the track drops off slightly and can make you instantly lose control.


SAND OCEAN
Lateral Shift

Although this track may be mostly straight like the previous one, you'll have to maneuver past several 90-degree juts in the track. This one will take awhile to get the hang of before you can boost like mad and survive.

(1) You can tell that the track is going to shift over suddenly when you can see a red, arrowed sign directly in your path. Right when the track moves over, quickly turn and/or lean slightly to avoid flying off course. It takes practice to be able to survive while boosting.

(2) These two Pit Zones are so close together that you can keep hitting the boost as quickly as possible without losing much energy. You can gain a substantial lead at this stretch.

(3) From hereon in, the track starts to bottleneck and lose its rails in between the 90 degree shifts. You may want to take this part slowly if there are other machines knocking you around.
(4) Grab this Pit Zone quickly, as the track suddenly bottlenecks right before the finish line. You'll have to leave the Pit Zone early if you want to maintain maximum speed.


FIRE FIELD
Undulation

This track is, like the others so far in this league, straightforward and relatively simple. The multiple hills and bumps, however, can be quite the test for your stomach... if you get motion sick easily, don't eat much before attempting this track.

(1) On the SECOND lap, you can really boost ahead if you still have a full energy meter as soon as the second lap grants you boost power. You get get away with using a number of consecutive boosts, because there are two pit zones shortly after the starting line.

(2) Take this jump with a boost to avoid some of the bumpy track, but pitch your nose accordingly to avoid the overhead bars. Try to land just off the center of the track, as you'll have an easier time with the bumpy stretch.
(3) You'll climb higher and higher and eventually drop off the track onto a cylinder. Cut off of the track a bit before it ends in order to maintain as much speed as possible.
(4) Just like (1), a jump precedes a large bumpy section of track. This part is way bumpier than the first, though, so use the shoulder buttons to maintain a steady direction.
(5) Right before the finish line, there are dash arrows on either side of the track, followed by a narrow bottleneck. Smoothly guide your craft over the dash arrow, and gently into the narrow track. It can take a bit of practice to do this without grinding into the siderails.


AEROPOLIS
Dragon Slope

First you'll climb up severely steep and twisty slopes, then you'll fly off several parts of the track. Dragon Slope is quite the dangerous track, and is the first extreme test of your mettle in the Diamond Cup.

(1) The track starts off with several turns that steeply cut upward. Stay to the sides with the Pit Zones, and use the shoulder buttons to slide and/or drift onward.

(2) Be slower and steady when reaching this corner, as it's easy to lose traction and fly off course here.
(3) Now that you're so high up, it's inevitable that you come down harshly. You'll drop off several sections of track with three height levels. The top one is too easy to fall off of, and the bottom one is too slow. Take the middle road each time by using your nose to control the vertical speed of your descent.
(4) The icy stretch here is surrounded by machine-slowing dirt. Fishtail around the corners while keeping as centered as possible in order to avoid losing speed on the dirt.
(5) This narrow stretch is far too dangerous to share with others. Kill them beforehand, boost ahead, stay behind... do anything possible to keep the road to yourself.


PHANTOM ROAD
Slim-line Slits

Turns hidden by hills, tight corners, forking track, instant death dead-ends... the Slim-line Slits track is by far the biggest challenge yet. Try to get enough points in the other tracks to give yourself some margin of error here. You'll need it.
(1) If you're going too fast by the time you reach this hill, you'll soar high off the track and risk going off course. Save your boost for until after you start going down.
(2) + (3) Keep to the left or right at these spots. Just don't stay at the center, because the track forks into two extremely narrow sections. It takes a steady hand to not bash into the rails here.
(4) + (5) These Pit Zones are necessary for a healthy machine, but don't stay on them forever; they lead right off course, where your racer will end up a charred mess.
(6) Once you pass the last tight spiral, don't let up on your boost. Stay to the sides to get a free refill on life while you're blasting towards the finish line.

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