Episode
131
Dexter
& Marley...
Forever borowing stuff that ain't theirs.
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Episode
128
Dexter
takes a cheap shot at Presidential Candidate Mitt Romney
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Episode 126
Dexter
& Marley go shopping for female hygiene products
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F-Zero GX: Diamond Cup
Course Overview
Back to Courses
Main
Written by Hutz
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COSMO
TERMINAL
Trident
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The
first track of the elite Diamond Cup may not have any
tight corners or extremely tricky spots, but there aren't
any rails on the tight track. Stay as fast as possible
while keeping steady. Since there are so many pit zones
spread throughout the track, you can boost almost constantly
(and will need to do so on Expert and Master difficulties).
Just maintain your focus, and handle your machine smoothly
without making any hasty movements. |
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(1)
At numerous places on the track, the road splits off into three different forks.
It doesn't make much of a difference which one you take each time, so pick a
side and stick with it so that you don't fly off the track trying to decide
where to go.
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(2)
The track ends right here and sends you flying
downwards at insane speeds. Don't maneuver too much
mid-air, as it's tricky to make it back onto the narrow
track. Stay to the side that you launched from, and
you'll have no problems.
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(3)
The final corner of the track is usually taken fast since there's a large
Pit Zone. However, make sure to keep steady on the corner, since the track drops
off slightly and can make you instantly lose control. |
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FIRE
FIELD
Undulation
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This track is, like the others so far in this league, straightforward and relatively
simple. The multiple hills and bumps, however, can be quite the test for your
stomach... if you get motion sick easily, don't eat much before attempting this
track. |
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(1)
On the SECOND lap, you can really boost ahead
if you still have a full energy meter as soon as the
second lap grants you boost power. You get get away
with using a number of consecutive boosts, because there
are two pit zones shortly after the starting line.
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(2)
Take this jump with a boost to avoid some of the bumpy track, but pitch your
nose accordingly to avoid the overhead bars. Try to land just off the center
of the track, as you'll have an easier time with the bumpy stretch. |
(3)
You'll climb higher and higher and eventually drop off the track onto a cylinder.
Cut off of the track a bit before it ends in order to maintain as much speed
as possible.
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(4)
Just like (1), a jump precedes a large bumpy
section of track. This part is way bumpier than the first,
though, so use the shoulder buttons to maintain a steady
direction. |
(5)
Right before the finish line, there are dash arrows
on either side of the track, followed by a narrow bottleneck.
Smoothly guide your craft over the dash arrow, and gently
into the narrow track. It can take a bit of practice to
do this without grinding into the siderails. |
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