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F-Zero GX

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Dexter & Marley...
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F-Zero GX: Ruby Cup Course Overview
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Written by Hutz

MUTE CITY
Twist Road

This basic track will accustom you to the realm of F-Zero racing. It features only a few Dash Zonesand no obstacles, and has extremely large Pit Zones.

(1) There are two Pit Zones on this curve, but you'll waste time covering more track if you take the outside. The inside is the best way to go.

(2) After the big loop, two Dash Zones appear on the center of the track. Hit them and blast off!


CASINO PALACE
Split Oval

This straightforward track will test your ability to navigate a track while soaring at insane speeds. Make sure to hit as many Dash Zones as you can, especially on the first lap.

(1) On the left of this fork is a Pit Zone, while the right features several Dash Zones. Take the right on the first lap, and on the second lap as well if your energy reserves are still high. On the third lap, though, take the Pit Zone so you can boost right to the end.

(2) Don't overdo it here! If you hit a Dash Zone AND your boost, you risk getting airtime and falling off the upside down portion of the track.


SAND OCEAN
Surface Slide

This twisty track will take practice to navigate quickly, as it has both tight twists and large spirals.

(1) Hit the Dash Zone and aim your machine for the narrow track below. If you miss, your machine will be totalled and you'll be forced to start the race over.

(2) Like on the first track, there are Pit Zones on either side of this curve. The inside one is the fastest one to take.
(3) These curves will no doubt fool you the first few times. Depending on your machine's cornering and grip, you may have to slide (L or R with corresponding steering direction) or drift (L and R while steering) around the corners.
(4) Stay to the inside of the large spirals. You'll waste a lot of time if you stay on the outside of the curves.


LIGHTNING
Loop Cross

This track has a distracting background and distracting track details. However, it's a blast to soar through at top speeds! Only a few parts will make or break the race.

(1) These corners are quite sharp and really long. If you find yourself heading to the outside of the turn, use R to slide back towards the inside.

(2) The track forks twice, with each fork seperating a Pit Zone and a Dash Zone. On the first lap, head left then right, and you'll hit both Dash Zones. On the other laps, though, go for at least one Pit Zone.
(3) Just like in Casino Palace - Split Oval, if you take this hill too fast, you may fall off the track. Take it easy until you're over the mound.


AEROPOLIS
Multiplex

The final Ruby Cup track features 90 degree corners, lots of air time, and even more Dash Zones. You'll also encounter several new obstacles which are relatively easy to avoid.
(1) On the first lap, head to the left of the jump and hit the Dash Zone. When you have boost, though, boost on the jump to soar over the narrow section of track.
(2) This 180 degree corner is impossible to take quickly unless you drift. Hold L and R while turning to fishtail around the turn.
(3) Try to get as much Pit Zone time as possible here, but don't sacrifice hitting the Dash Zone unless your machine is extremely beat up.
(4) This part can fool many players into crashing. Start off on the outside of the double turn, then lean in to the right.
(5) Make sure to avoid hitting the dirt. It slows down your racer significantly. Use the shoulder trigger buttons to gracefully drift back and forth, hitting the boosters on this stretch of track.
(6) Stick to the center of this stretch to avoid the land mines, unless you want to risk heavy damage for the chance that the explosion will propel you faster.
(7) Don't do anything fancy around this corner. The light blue sections of track have reduced traction, and you may slide into the rail if you steer too sharply.

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