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F-Zero
GX: Garage Mode
Written by Hutz
So you've unlocked various custom machine parts. You've purchased them in the F-Zero Shop. Now it's time to start building a fully customizable racing machine that reflects your personality and racing style. What follows is advice for GX newcomers and veterans alike that should help when creating a brand new F-Zero racer.
To view some of the parts that you can unlock,
check out the Custom Parts page.
Have a look at some of our own racing creations on the Custom
Racers page.
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Building Your
Machine
Tips for creating an awesome racing
machine.
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Upon
entering the Garage and choosing a slot for your vehicle, you're
brought to a screen where several custom parts are waiting to be
chosen. The first and most important part to choose is the body.
The body is the largest factor in determining your machine's attributes,
as it helps determine control, cornering, speed, acceleration, and
overall durability. Try to avoid using an 'A' or 'E' body unless
you plan to practice up; 'A' bodies tend to have stiff turning while
'E' bodies lose control quite easily when turning. For beginners,
a 'C' body is an excellent choice.
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The overall weight of your machine also influences how it performs,
since the weight affects your acceleration, max speed, cornering
(ie, grip) and control. Lightweight machines can be hard to control
as they fishtail if you steer to quickly, while heavy machines don't
lose control at all.
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Hit
the R button to switch to cockpit parts. The cockpit is directly
related to your machine's control (cornering) rating, and also factors
into your machine's durability. If you're using a C or D body, there's
no need to make your grip any less than C. Hit R again to switch
to booster parts. The booster affects your Boost rating, as well
as the general balance between acceleration and max speed; higher
rated boosters offer more max speed, while lower rated ones offer
higher acceleration.
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Something
to keep in mind, is that an 'A' rated grip doesn't necessarily mean
great cornering ability. If you've created a fairly heavy machine
with an 'A' rated grip, turning will be smooth, but will also take
very wide corners. Take a look at two of the standard machines...
The Wonder Wasp has a 'D' rated grip, but it's only 900 kg so it
can take tight corners. On Aeropolis Multiplex, you can take the
big hairpin turn using only the L button. But the Black Bull has
an 'A' rated grip and weighs 2340gk, so you need to drift with L&R
on the very same turn..
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The last 'part' section doesn't actually list parts; instead, it
shows you all the different F-Zero pilots. Choose your favorite
pilot, and you can see him/her on the machine settings screen, as
well as the Grand Prix victory podium. Unfortunately, you'll only
get an interview in that pilot's legitimate vehicle, so don't expect
F-Zero TV to request an interview.
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Notice
your vehicle's name. You don't get to name your racer persay, but
the combination of your machine's parts determine the name. Hit
the A button to save your shiny new racer to memory card, then select
it in the Garage again and go into the Change Color menu. Since
the default colors of dark green, bright red, and pink are probably
not what you want, tinker with the RGB settings of each part until
you strike a color combination that looks cool. The user-friendly
RGB bars make it super easy to spot and select any of the 16 million+
possible colors.
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Time
to take a test drive! You can choose your custom machine in any
mode with a vehicle selection screen. Load the memory card data
by pressing Y, then select your machine in the new column on the
left or right. In either Practice or Time Attack, choose a course
that has a balanced combination of curves and straightaways. My
personal favorites for this task are Sand Ocean - Surface Slide
and Big Blue - Drift Highway. If you dislike anything about your
machine, head back to the Garage to swap parts. Don't forget that
minor steering/speed problems can almost always be fixed by adjusting
acceleration/max speed settings on the screen before a race. Heavy
machines should be adjusted for more acceleration so they can corner,
while lighter machines should be given more max speed so they can
keep up with the pack.
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Once you're satisfied with your racer, it's time for the final touches.
The Emblem Editor offers an amount of possibilities that's only
limited by your imagination (and artistic skills...). Unless you
have a really distinct logo in mind for your car, it's probably
best to skip the Editor and head straight to the Garage to attach
emblems to your car. Be creative with the sample emblems that are
available. You can paste stripes, camouflage, flames, and even numbers
on the three different parts of your vehicle.
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Once
everything's all done, stare magnificently at the unique masterpiece
(or monstrosity!) you've created. Don't stop tinkering with your
vehicle's looks and performance until you're absolutely certain
you have the perfect racer for your style. Don't be surprised if
you find yourself spending countless nights in the Garage and on
the test-drive track perfecting your custom racer. That's where
much of the fun in GX lies!
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