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F-Zero GX

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Episode 134

Lifeguard Opportunity at Bayview Beach


Rastafarian Homer

Pass the Dutchie on the left side, mon.


Episode 131

Dexter & Marley...
Forever borowing stuff that ain't theirs.


Star Whores

Looks like Han is sleeping solo tonight


Episode 128

Dexter takes a cheap shot at Presidential Candidate Mitt Romney


Episode 127

Mary & Dexter discuss the American flag


Episode 126

Dexter & Marley go shopping for female hygiene products


Episode 124

Marley goes Easter shopping


Bill Gates
Goes to Hell

Dexter's rant about
Windows Vista



F-Zero GX: Strategies

Written by Hutz

Racing Attacking
Strategies Strategies
Advanced Strategies Advanced Strategies

Boosting:
In most game modes (except in Practice and most Story Mode missions), you must complete a full lap before you're allowed to utilize your machine's boost. Hitting the Y button will temporarily increase your speed past its normal maximum, sending you for the ride of your life. The Boost rating on your machine dictates how long you accelerate after you hit the boost, and you can maximize the speed boost by setting your machine to about 90% Max Speed. Living life in the fast lane comes with a drawback though; each boost drains about a sixth or seventh of your life meter.
It's not necessary to boost much to win races on easier difficulties, but as you attempt the more difficult challenges, you'll find that your opponents use their boosters quite aggressively. The typical strategy is to keep a steady flow of boost going, adjusting the frequency depending on the distance between Pit Zones. Wait until your machine's jets revert to their normal color before hitting the boost again, or you'll wind up wasting energy for a marginal speed increase. Since your manual boost is better than a Dash Zone-assisted boost, go for a life refill when you have to choose between a Pit and Dash Zone.

It's also useful to boost on areas of the track where you normally loose speed. Heading up a slope will slow you down, but boosting up a slope can help you speed up and pass other machines. Be careful which inclines you boost on though, as some of them twist and turn, meaning extremely high speeds can send your machine flying off course.
It can also be helpful to boost during a jump, if you angle your machine slightly downward. You'll know you've got the knack of it when your speed dramatically increases, and you see yourself flying over and passing opposing machines. Tilting downward will make you go much faster after a jump, but be sure to straighten out your machine before you land.

One last tip: Boosting right after a Dash Zone will get you around the track faster than hitting Y right before the Dash. Even though you'll hit a higher speed when doing the latter, you won't stay at high speeds for long.

Cornering
Inside Track: The fastest way to get from point A to point B is by taking the shortest route... That's why it's almost always best to cut to the inside when taking a turn. You'll notice a difference as your machine passes other racers. This is especially helpful on Mute City Twist Road and Sand Ocean Surface Slide.
Sliding: If you're making a turn that's a bit too sharp for your machine to handle, use either the L or R button (L for left, R for right) while turning to dig into the turn. This won't allow you to take the sharpest curves, but it's an effective way to maintain your position on larger turns. Also, if you hit L or R without steering, your machine will slide to the side without turning, which is useful for approaching enemy vehicles (to set up an attack) or dodging attacks/obstacles.
Drifting: This technique is quite difficult to master, but you generally only need to use it on a few specific sharp turns in the game. However, if your machine has lousy cornering and/or grip, you may want to use this move more often. When you hold the L and R buttons while you turn, your vehicle will do a fishtail and slide around a tight corner. Practice with your racer of choice to get the feel of how it works; different machines drift quite differently.
Drift-Slide: A combination of the sliding and drifting. Start off in a drift, then let go of one of the shoulder buttons so you're sliding in the desired direction. You'll take the corner insanely deep and quickly. This move is also useful in Story Mode (mostly missions 8 and 9), and it works splendidly.

Attacking:
Check out the Attack Strategies page for other aggressive driving tactics.
Unlike real racing, the F-Zero Grand Prix is no-holds-barred, so feel free to smack around your competition. After all, they'll try to do the same on the harder difficulties. There are two methods for fighting. When you steer to the side and press Z, your car will do a quick spin attack that does medium damage to anything it hits and knocks the victim(s) off balance. This is best used to sideswipe your competition after a boost, plus it works against groups!
When you use the X button as you're steering left or right, your vehicle will quickly move to the side, heavily damaging anything in its path as well as knocking the victim over to the side. This move can be a one-hit-kill when used properly, so practice up.

Eliminating other racers from the competition has several benefits. For each kill you earn, your life meter refills slightly. Five kills will earn you an extra machine. Those are good enough incentives to start bashing away, but there's more. An opponent who's knocked out is disqualified from the race, meaning they'll earn no points. If you happen to knock out a racer who has a high score, they'll quickly fall behind in ranking, allowing you to gain the edge if you place near the top.

Try to take out the machine marked Rival during Grand Prix mode, as that pilot is the one who has the highest score. If you take out that Rival, a new one will appear, so you can try to eliminate everyone who's in your way of the prize. Don't focus on destroying others for the entire race though; that's best saved for the first lap and when easy opportunities arise. Attacks generally slow you down, so don't blow the race to attempt to retire someone; boosting aggressively works much better than going on a killing spree.


Snaking/S-ing
This technique takes a bit of practice, but you can reach impressive speeds while doing it. I've found the best machines for it are the Blue Falcon and Black Bull. Crank up your acceleration to as high as it goes, and head to Twist Road to try it out. Basically, what you do is a slide-turn (L or R and Control Stick) until you almost hit the rail, then switch sides.
Head left with the control stick and hit L, then head right while holding R. You'll be going back and forth, (left and right) in an 'S' formation on the track. These little swerves build up momentum, and allow you to go faster and faster. Remember that you need to optimize your machine for accelleration for this to work. Using this trick for long periods of time can sometimes hurt your hands, so don't overuse it.

The reason the glitch works is because you get a small speed boost whenever you complete a drift or slide. Using a high-acceleration machine with good grip allows maximum exploitation of this feature.







 

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