Episode
131
Dexter
& Marley...
Forever borowing stuff that ain't theirs.
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Episode
128
Dexter
takes a cheap shot at Presidential Candidate Mitt Romney
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Episode 126
Dexter
& Marley go shopping for female hygiene products
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F-Zero
GX: Strategies
Written by Hutz
| Boosting: |
In
most game modes (except in Practice and most Story Mode missions),
you must complete a full lap before you're allowed to utilize
your machine's boost. Hitting the Y button will temporarily
increase your speed past its normal maximum, sending you for
the ride of your life. The Boost rating on your machine dictates
how long you accelerate after you hit the boost, and you can
maximize the speed boost by setting your machine to about 90%
Max Speed. Living life in the fast lane comes with a drawback
though; each boost drains about a sixth or seventh of your life
meter. |
It's
not necessary to boost much to win races on easier difficulties,
but as you attempt the more difficult challenges, you'll find
that your opponents use their boosters quite aggressively. The
typical strategy is to keep a steady flow of boost going, adjusting
the frequency depending on the distance between Pit Zones. Wait
until your machine's jets revert to their normal color before
hitting the boost again, or you'll wind up wasting energy for
a marginal speed increase. Since your manual boost is better
than a Dash Zone-assisted boost, go for a life refill when you
have to choose between a Pit and Dash Zone. |
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 It's
also useful to boost on areas of the track where you normally
loose speed. Heading up a slope will slow you down, but boosting
up a slope can help you speed up and pass other machines.
Be careful which inclines you boost on though, as some of
them twist and turn, meaning extremely high speeds can send
your machine flying off course.
It can also be helpful to boost during a jump, if you angle
your machine slightly downward. You'll know you've got the
knack of it when your speed dramatically increases, and you
see yourself flying over and passing opposing machines. Tilting
downward will make you go much faster after a jump, but be
sure to straighten out your machine before you land.
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One last tip: Boosting right after a Dash Zone will get you around the track faster than hitting Y right before the Dash. Even though you'll hit a higher speed when doing the latter, you won't stay at high speeds for long.
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| Cornering |
Inside
Track: The fastest way to get from point A to point B is
by taking the shortest route... That's why it's almost always
best to cut to the inside when taking a turn. You'll notice
a difference as your machine passes other racers. This is especially
helpful on Mute City Twist Road and Sand Ocean Surface Slide. |
Sliding:
If you're making a turn that's a bit too sharp for your
machine to handle, use either the L or R button (L for left,
R for right) while turning to dig into the turn. This won't
allow you to take the sharpest curves, but it's an effective
way to maintain your position on larger turns. Also, if you
hit L or R without steering, your machine will slide to the
side without turning, which is useful for approaching enemy
vehicles (to set up an attack) or dodging attacks/obstacles. |
Drifting:
This technique is quite difficult to master, but you generally
only need to use it on a few specific sharp turns in the game.
However, if your machine has lousy cornering and/or grip, you
may want to use this move more often. When you hold the L and
R buttons while you turn, your vehicle will do a fishtail and
slide around a tight corner. Practice with your racer of choice
to get the feel of how it works; different machines drift quite
differently. |
Drift-Slide:
A combination of the sliding and drifting. Start off in
a drift, then let go of one of the shoulder buttons so you're
sliding in the desired direction. You'll take the corner insanely
deep and quickly. This move is also useful in Story Mode (mostly
missions 8 and 9), and it works splendidly. |
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Attacking:
Check out the Attack Strategies
page for other aggressive driving tactics. |
Unlike real racing, the F-Zero Grand Prix is no-holds-barred, so feel free to smack around your competition. After all, they'll try to do the same on the harder difficulties. There are two methods for fighting. When you steer to the side and press Z, your car will do a quick spin attack that does medium damage to anything it hits and knocks the victim(s) off balance. This is best used to sideswipe your competition after a boost, plus it works against groups! |
When
you use the X button as you're steering left or right, your
vehicle will quickly move to the side, heavily damaging anything
in its path as well as knocking the victim over to the side.
This move can be a one-hit-kill when used properly, so practice
up. |
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Eliminating
other racers from the competition has several benefits. For
each kill you earn, your life meter refills slightly. Five
kills will earn you an extra machine. Those are good enough
incentives to start bashing away, but there's more. An opponent
who's knocked out is disqualified from the race, meaning they'll
earn no points. If you happen to knock out a racer who has
a high score, they'll quickly fall behind in ranking, allowing
you to gain the edge if you place near the top.
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Try to take out the machine marked Rival during Grand Prix mode, as that pilot is the one who has the highest score. If you take out that Rival, a new one will appear, so you can try to eliminate everyone who's in your way of the prize. Don't focus on destroying others for the entire race though; that's best saved for the first lap and when easy opportunities arise. Attacks generally slow you down, so don't blow the race to attempt to retire someone; boosting aggressively works much better than going on a killing spree. |
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