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F-Zero GX

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Ending Videos
Little Wyvern


Island of
Rejected Toys


Horribly Twisted Gifts... Like Baby's First
Table Saw


Grand Theft OTTO: Springfield

Snake... Wiggum... Homer... They're all here!


Episode 134

Lifeguard Opportunity at Bayview Beach


Rastafarian Homer

Pass the Dutchie on the left side, mon.


Episode 131

Dexter & Marley...
Forever borowing stuff that ain't theirs.


Star Whores

Looks like Han is sleeping solo tonight


Episode 128

Dexter takes a cheap shot at Presidential Candidate Mitt Romney


Episode 127

Mary & Dexter discuss the American flag


Episode 126

Dexter & Marley go shopping for female hygiene products


Episode 124

Marley goes Easter shopping


Bill Gates
Goes to Hell

Dexter's rant about
Windows Vista



F-Zero GX: Time Attack

Written by Hutz

Instead of competing for a prize against twenty-nine blood-thirsty savages, in Time Attack your only enemy is the clock as you race for three laps in an attempt to make and break records. If you do well enough, you'll even unlock special Staff Ghosts that have insane records. These times were made by the development staff (presumably), and since they know the game inside and out, you'll need to do the same in order to win against them.

To unlock the Staff Ghost for a track, you need to cross the finish line a maximum of ten seconds after the ghost time. Here are the times that each ghost has set, as well as which machine was used - to unlock the ghost, your time cannot exceed ten seconds higher than the given time. The machines listed below are merely the machines piloted by the Staff Ghosts... But of course you can choose any machine to unlock or defeat these ghosts:


Course Name Ghost Time Ghost Machine
RUBY CUP

MUTE CITY - Twist Road

00:59:964 Death Anchor
CASINO PALACE - Split Oval 00:56:691 Black Bull
SAND OCEAN - Surface Slide 01:56:743 Big Fang
LIGHTNING - Loop Cross 01:59:907 Wild Boar
AEROPOLIS - Multiplex 02:15:297 Fire Stringray
SAPPHIRE CUP
BIG BLUE - Drift Highway 01:07:331 Night Thunder
PORT TOWN - Aero Dive 02:25:689 Black Bull
GREEN PLANT - Mobius Ring 01:35:169 Death Anchor
PORT TOWN - Long Pipe 02:26:802 Wild Boar
MUTE CITY - Serial Gaps 01:26:549 Night Thunder
EMERALD CUP
FIRE FIELD - Cylinder Knot 02:40:909 Black Bull
GREEN PLANT - Intersection 02:24:897 Mighty Hurricane
CASINO PALACE - Double Branches 02:59:117 Fire Stingray
LIGHTNING - Half Pipe 02:50:296 Sonic Phantom
BIG BLUE - Ordeal 02:50:808 Fire Stingray
DIAMOND CUP
COSMO TERMINAL - Trident 02:58:650 Black Bull
SAND OCEAN - Lateral Shift 02:09:849 Hyper Speeder
FIRE FIELD - Undulation 02:06:916 Twin Norita
AEROPOLIS - Dragon Slope 02:59:076 Death Anchor
PHANTOM ROAD - Slim-Line Slits 02:03:268 Queen Meteor
AX CUP
AEROPOLIS - Screw Drive 01:06:690 Rolling Turtle
OUTER SPACE - Meteor Stream 01:38:178 Wild Goose
PORT TOWN - Cylinder Wave 02:06:837 Fat Shark
LIGHTNING - Thunder Road 03:18:272 Fire Stingray
GREEN PLANT - Spiral 03:50:740 Rainbow Phoenix
MUTE CITY - Sonic Oval 00:46:893 Fat Shark

Unlocking a Staff Ghost will also net you 25 tickets. To compete against a Staff Ghost, press Y to bring up the Ghost menu on the Course Select screen, then press X to activate the Ghost.

Once you've spent grueling hours unlocking every Staff Ghost, the REAL challenge begins: beating those insane drivers. Most hardcore GX players will tell you that snaking is NOT a real way to win against these ghosts. It may work, but it's still possible to beat the ghosts without this controversial technique. Here are several tips to get you started.

Picking the right machine is absolutely crucial to defeating a Staff Ghost. Depending on the course, your machine needs to have the correct balance of speed, boost, and cornering. Without cornering, you'll lose much speed as you slide and drift around corners that may not require those moves. Often, you can use the same machine as the Staff Ghost.

Your performance settings will fine-tune the balance of speed and maneuverability on the track. You'll want to be able to set your machine to somewhere near Max Speed, since you won't need acceleration much as you perfect your technique on a course.

On the track, make as few turns as necessary and stick as close to the inside as possible when making turns. Remember, it's better to use sliding (control stick) sparingly, and try not to use drifts (L & R buttons) unless the course absolutely demands it.


To start yourself off, follow the exact path the Staff Ghost takes. As you see the benefits of the given path, try to perfect your technique by analyzing your own ghosts (loaded automatically when you retry a course). Even slight deviations from the path can build up and lead to a second or two of wasted time.

Unless you're given a choice and would rather take a Pit Zone, always hit every Dash Zone on the track. In Cylinder Knot and Cylinder Wave, this can be difficult to do, but once you memorize the course, you'll have the reflexes necessary to grab every free speed boost on the track. Having a machine with high Boost is a great way to maximize each Dash Zone.

Once you get boost power, do not let any of your spare energy go to waste. Even if you have a sliver of energy left, it's best to use every ounce of boost you can squeeze out of your machine before each Pit Zone. When you perfect a course, you won't need any extra energy to ensure survival. Make sure to get in as much Pit Zone time as needed to completely refill your energy, so don't boost through them until your energy is already almost full.


Don't expect to beat a Staff Ghost in a few tries unless you plan to use snaking (which many consider cheating). Although some of the ghosts may seem impossible to defeat, they're all possible to beat with the correct machine, settings, and racing technique. Practice makes perfect.








 

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