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F-Zero
GX: Maximum Speed
Written by DetErest
F-Zero GX is one of the fastest racing games
ever created. But aside from blazing down the courses to snag first place
in Grand Prix mode, I was curious to find out just how fast some of these
machines could travel.
I
myself had just barely gotten up to speeds of 2,000 km/h, but I knew
that it was possible to go considerably faster. So it seemed like
a neat experiment to test the capabilities of the machines and push
them to their limits. The first step was to chose racers with decent
boost and grip. Machines were then optimized machines for speed instead
of acceleration, and then sent to the tracks on a quest for new speed
records. |
One
of the first machines chosen for this little test was
none other than F-Zero icon Captain Falcon. His Blue Falcon
was able to hit great speeds on the big jump in Port Town
- Aero Dive (Sapphire Cup). Hitting the track's boosters,
and using the machine's boosters after flying off of the
jump allowed the Blue Falcon to hit incredible speeds. |
At
the end of the run, the fastest speed that Captain Falcon
had reached was well over the 2,000 km/h barrier, with
the machine hitting 2,456 km/h. |
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Octoman's
Deep Claw is another machine with decent boost and grip
capabilities, so it was also put to the test. Again
using that big jump in Port Town: Aero Dive, this machine
was also able to reach impressive speeds.
The machine
only stays at maximum speed for a short period of time,
so it was hard to snap an action screenshot of a vehicle
at it's very top speed.
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When
the race was over, Octoman had cleared 2,500 km/h, hitting
a maximum speed of 2,584. Even though this top speed was
great, I was sure that even faster speeds could be achieved. |
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The
best place for high speeds found so far is in Aeropolis:
Dragon Slope (Diamond Cup). By hitting the boosters
before the big jump that's not too far from the starting
line, even quicker speeds could be reached.
James McCloud's
Little Wyvern kept setting the bar for new speed records
higher and higher on that course. McCloud's machine
was formerly a fighter jet, converted into a racer so
he could compete in F-Zero. But after hitting that big
jump and blasting with the boosters, the machine was
soaring in the sky as if it was once again a combat
plane.
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Hitting
the boosters and diving with the machine seemed to rack
up some awesome speeds. After improving to 2,700, then
2,800, I finally hit a speed that I haven't been able
to reach since it happened: 3,030 km/h.
McCloud's
machine almost felt like a jet at some points, and by
diving and boosting at the right moment I was able to
bring this machine to a new personal record speed.
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Overall, individual machines don't seem to have
much of a difference for incredibly fast speeds, although a racer with great
boosting will certainly help. But it's primarily the timing of hitting the
track's boosters and your machine's boosters, combined with proper angling
and diving with your machine. A heavier machine should have more potential
for a higher maximum speed - But the Deep Claw is one of the game's lightest
machines, weighing in at 990kg, and it easily reached 2,500 km/h.
I was able to reach that speed of 3,000 km/h without a whole lot of practice.
So I'm sure that someone out there will shatter my 'record' without much
difficulty. But regardless of how easy that speed record is to beat, one
thing is for sure - These machines travel insanely fast. |