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F-Zero GX

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Episode 131

Dexter & Marley...
Forever borowing stuff that ain't theirs.


Star Whores

Looks like Han is sleeping solo tonight


Episode 128

Dexter takes a cheap shot at Presidential Candidate Mitt Romney


Episode 127

Mary & Dexter discuss the American flag


Episode 126

Dexter & Marley go shopping for female hygiene products


Episode 124

Marley goes Easter shopping


Bill Gates
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Dexter's rant about
Windows Vista



F-Zero GX: Maximum Speed

Written by DetErest

F-Zero GX is one of the fastest racing games ever created. But aside from blazing down the courses to snag first place in Grand Prix mode, I was curious to find out just how fast some of these machines could travel.

I myself had just barely gotten up to speeds of 2,000 km/h, but I knew that it was possible to go considerably faster. So it seemed like a neat experiment to test the capabilities of the machines and push them to their limits. The first step was to chose racers with decent boost and grip. Machines were then optimized machines for speed instead of acceleration, and then sent to the tracks on a quest for new speed records.

One of the first machines chosen for this little test was none other than F-Zero icon Captain Falcon. His Blue Falcon was able to hit great speeds on the big jump in Port Town - Aero Dive (Sapphire Cup). Hitting the track's boosters, and using the machine's boosters after flying off of the jump allowed the Blue Falcon to hit incredible speeds.
At the end of the run, the fastest speed that Captain Falcon had reached was well over the 2,000 km/h barrier, with the machine hitting 2,456 km/h.

Octoman's Deep Claw is another machine with decent boost and grip capabilities, so it was also put to the test. Again using that big jump in Port Town: Aero Dive, this machine was also able to reach impressive speeds.

The machine only stays at maximum speed for a short period of time, so it was hard to snap an action screenshot of a vehicle at it's very top speed.

When the race was over, Octoman had cleared 2,500 km/h, hitting a maximum speed of 2,584. Even though this top speed was great, I was sure that even faster speeds could be achieved.

The best place for high speeds found so far is in Aeropolis: Dragon Slope (Diamond Cup). By hitting the boosters before the big jump that's not too far from the starting line, even quicker speeds could be reached.

James McCloud's Little Wyvern kept setting the bar for new speed records higher and higher on that course. McCloud's machine was formerly a fighter jet, converted into a racer so he could compete in F-Zero. But after hitting that big jump and blasting with the boosters, the machine was soaring in the sky as if it was once again a combat plane.

Hitting the boosters and diving with the machine seemed to rack up some awesome speeds. After improving to 2,700, then 2,800, I finally hit a speed that I haven't been able to reach since it happened: 3,030 km/h.

McCloud's machine almost felt like a jet at some points, and by diving and boosting at the right moment I was able to bring this machine to a new personal record speed.


Overall, individual machines don't seem to have much of a difference for incredibly fast speeds, although a racer with great boosting will certainly help. But it's primarily the timing of hitting the track's boosters and your machine's boosters, combined with proper angling and diving with your machine. A heavier machine should have more potential for a higher maximum speed - But the Deep Claw is one of the game's lightest machines, weighing in at 990kg, and it easily reached 2,500 km/h.

I was able to reach that speed of 3,000 km/h without a whole lot of practice. So I'm sure that someone out there will shatter my 'record' without much difficulty. But regardless of how easy that speed record is to beat, one thing is for sure - These machines travel insanely fast.







 

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