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Island of
Rejected Toys


Horribly Twisted Gifts... Like Baby's First
Table Saw


Grand Theft OTTO: Springfield

Snake... Wiggum... Homer... They're all here!


Episode 134

Lifeguard Opportunity at Bayview Beach


Rastafarian Homer

Pass the Dutchie on the left side, mon.


Episode 131

Dexter & Marley...
Forever borowing stuff that ain't theirs.


Star Whores

Looks like Han is sleeping solo tonight


Episode 128

Dexter takes a cheap shot at Presidential Candidate Mitt Romney


Episode 127

Mary & Dexter discuss the American flag


Episode 126

Dexter & Marley go shopping for female hygiene products


Episode 124

Marley goes Easter shopping


Bill Gates
Goes to Hell

Dexter's rant about
Windows Vista



Mario Kart Double Dash:
Mushroom Cup Course Overview

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Written by DetErest

LUIGI CIRCUIT
Mushroom Cup Race 1

The shape of Luigi Circuit is similar to Luigi Raceway from Mario Kart 64. There's a lot more going on here though, with tighter turns with choices including couple quick shortcuts, a giant Chain Chomp to avoid, and oncoming racing traffic...

(1) On the right side of the first real turn on the track, there's a secret alley way behind the chain chomp. You'll find double item blocks on this alternate route, which will come in handy for dealing with rival racers. There are two shortcuts like this on Luigi Circuit, and the other one is mentioned at point 4 below.

(2) This open straightaway becomes a bit of a collision zone during the second and third laps. The same stretch of road is traveled in both directions by karts, so you're sure to run into your opponents. You can bombard your oncoming opponents with items here, and ram into them if you're driving a heavy kart.

(3) A choice to make on both of the end turns, is whether to cut to the inside and slide with mini-turbos, or go for the big boost pads on the outside of the turn. Although you'll get a big burst of speed out of those outside boost pads, you'll have to travel further out, costing yourself time. If you're sharp enough to be able to pull off consecutive mini-turbos throughout the turns, it's better than the outside route.

(4) Before the final turn that leads to the finish line, is another small path is open on the right. If you take it you can cut the corner and score double items.

Although you're cutting the corner just like in point 2 (above), you're going straight and being prevented from easily performing mini-turbos. If you can crank out enough mini-turbos, the outside route can be faster. But if you can only do a couple mini turbos (or have a mushroom to boos through), cutting the corner through the back straightaway could be quicker. Either way, one of the main reasons to take either of these two straight sideroutes is to score double items and unleash them on other karts.



Peach Beach
Mushroom Cup Race 2

This track is fairly short, which isn't really a surprise considering it's the second track in the game. Possibly the most hazardous part of the track, is the actual sandy part of the beach itself, with the tide rolling in and out, and Cataquacks running around everywhere...

(1) Immediately after the starting line, the track turns to the right... But if you head left instead, you can find a warp-pipe that will shoot you up for double items. This will cost you time, so it's probably only worth it on the first and second laps. Then again, if you're desperate enough on the final lap, getting good double items might be worth the gamble.

(2) As you head out onto the actual beach section of the track, the waves will be pouring in and out of the beach. If the water level is low, you can head to the left side of the beach and go over this ramp for a set of double items.

(3) The sandy scene from paradise is crawling with beach idiots. They'll run around, and cause you to stop if they bump into you. Since their bright colors stand out against the sand, look well ahead and try to avoid these annoyances. You could also take advantage of the situation, and scatter traps of bananas and other items here. Other racers will be frantically trying to avoid the guys running around, and will be more likely to accidentally run into some beach trash.
(4) On the final turn when you leave the beach, power slide and cut the corner as tight as possible, using a mini turbo to give yourself a bit of a boost up the hill.
There are item blocks scattered throughout this incline, so you could try and line yourself up to snag one item, then quickly switch characters so your driver can get an item as well.
(5) Right before the finish line, is a side area that's easy to miss. With practice, you can slide right around this water fountain and pick up the double items that are hidden behind here.


Baby Park
Mushroom Cup Race 3

It might sound like a daycare center, but Baby Park can be one of the most violent and crazy tracks in Mario Kart Double Dash. At times, it seems more like battle mode than a racing arena. Since it's such a short course, you'll be racing 7 laps instead of 3. And in Grand Prix mode, the items build up and fly around this small arena rather quickly, and the last few laps are often pure mayhem.

(1) Possibly the most important of all, look well ahead on this track.

(2) Look well ahead, and don't let yourself hit planted banana peels and other hazards. You will no doubt get hit a few times as the war wages on, so don't add to your downtime by being hit with avoidable hazards. Play it cool, and power-slide your way around these obstacles.
(3) Since there isn't much of a racing ground to deal with, you'll have to make those corners count. Power-slide, and cut the end turns as tight as you can, while using the mini-turbo.
The brakes can actually help you on these turns... By lightly tapping the brake if you're sliding to far, you'll be able to cut in tighter.
(4) Although everyone will have their own personal strategy, the one I often use for this track is "Run and Gun". I just blast onward as fast as I can, power sliding and getting mini-turbos, cutting sharp into the turns, and going as fast as I can.

All the while, I'm semi-blindly tossing items behind as I go because opponents will inevitably run into them. I've found that spending more time watching where my kart is going while avoiding obstacles is more effective than trying to take someone else down. I will launch direct attacks at opponents when the chance presents itself, of course.


Dry Dry Desert
Mushroom Cup Final

Ah, the desert... One of the hottest tracks where anything can happen. The path is relatively simple, but you'll need to avoid the cacti and quicksand if you want to cruise to victory. It's the longest track in the Mushroom Cup, which means you'll have a lot of time to pull off a come-from-behind victory during the last lap... Or, have a hell of a time defending the lead if you're in first place.

(1) The wide areas of the Dry Dry desert track means there's plenty of room for Karts. But naturally, you won't want to use this big trail, and will be better off power-sliding and scoring mini-turbos on the inside of every turn.

(2) Ah, the open desert wasteland. This means there aren't a whole lot of barriers to get in the way of firing red shells at leading opponents. Conversely, if you're leading the pack, you'd better watch your back.

(3) Boba Fett wasn't the only person to be swallowed by a giant plant in a pit... This Piranha plant awaits anyone who's unfortunate enough to fall into the pit of quicksand. Powerslide around the safe edges of the pit, and don't get to close. Light karts that start to start getting sucked into the middle of the pit can often escape by performing a few mini-turbos.

(4) The Pokey cacti, who made their debut in Mario Bros 2 are growing here in the desert. Although they're stationary, they can bend down and get in your way. They can't bend completely down to touch their bottom part though, so you can actually drive really close to them and they won't be able to hit you with their top part - Just be careful you don't foolishly run into their bottom part.

Shortly after the cacti seen in this photo, is a bumpy area with sandy hills. There are item blocks on top of some of the sandy mounds, but heavyweight karts will slow down big time if they try and get to them. Lightweight karts will still slow down if they go for the items, but not nearly as much.
(5) This tornado travels its way all over Dry Dry Desert. You can spot it way of in the distance, but it weaves around and can be a bit unpredictable. Slide around it, even if you have to go out into the sand a little bit to avoid being sucked up. The time you'll lose by driving offroad for a second or two will probably be better than the time lost of the tornado gets you.

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