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Island of
Rejected Toys


Horribly Twisted Gifts... Like Baby's First
Table Saw


Grand Theft OTTO: Springfield

Snake... Wiggum... Homer... They're all here!


Episode 134

Lifeguard Opportunity at Bayview Beach


Rastafarian Homer

Pass the Dutchie on the left side, mon.


Episode 131

Dexter & Marley...
Forever borowing stuff that ain't theirs.


Star Whores

Looks like Han is sleeping solo tonight


Episode 128

Dexter takes a cheap shot at Presidential Candidate Mitt Romney


Episode 127

Mary & Dexter discuss the American flag


Episode 126

Dexter & Marley go shopping for female hygiene products


Episode 124

Marley goes Easter shopping


Bill Gates
Goes to Hell

Dexter's rant about
Windows Vista



TimeSplitters 2 - Goldeneye Lives On

Written by DetErest

In 1997, the first person shooter gaming world was changed forever. That was the summer when Rareware released Goldeneye 007 for the Nintendo 64. Goldeneye was an instant hit, and became one of the most popular games of all time.

Several key members from the Goldeneye team have since left Rareware, and joined Free Radical Design. As most fans of Goldeneye already know, the faces for the guard characters in Goldeneye were actually the heads of the team members. Shown below, are members of the TS2 team as they appeared in Goldeneye 007:

Stephen Ellis
The face used for the 'Janus Marine' character in Goldeneye's Multiplayer. Steve was the 2nd Unit Director for Goldeneye, and produced/directed TimeSplitters 2.
David Doak
The infamous 'Dr. Doak' character from the Facility mission in Goldeneye. He was responsible for the original screenplay in Goldeneye, and was a Producer/Director for TS2.
Karl Hilton
Goldeneye's Multiplayer 'Russian Infantry' guard had the face of Karl Hilton, the Scenic Art Director for the game. The phrase 'Happy now Karl?' can also be found in Goldeneye's memory, likely just an inside joke that we were never supposed to find... He was the Lead Artist during TS2's development.
Graeme Norgate
The 2nd 'Civilian' character featured the head of Graeme Norgate. He created the original music for Goldeneye, and was responsible for the Music and Sound of TS2.

In the very first mission of TS2's story mode, we're given an aerial view of a dam in Siberia. Of course, this mission is nothing at all like the Dam mission in Goldeneye. But letting the players view a dam right off the bat was an excellent touch, and immediately brought feelings of nostalgia.

This screenshot shows an area near the starting point of the Siberia mission.

Just like Goldeneye, TS2 also has a mission called 'Aztec'. Although in TS2's Aztec mission, most of the level is played in the jungle as you try and locate the temple. The temple is shown from outside in this screenshot. It looks rather impressive, and the clouded sky and palm trees create a nice effect.

Shown here, our character is inside the temple. Note the ancient carvings on the walls and pillars. Excellent detail.

In the Atom Smasher mission, Harry Tipper finds himself strapped to a chair, with a laser beam about to slice him in half. Nothing like this appeared in Goldeneye... But as Bond fans will remember, Agent 007 (Sean Connery) was in this same situation during the movie Goldfinger. That scene features one of the most famous lines of all time, with James Bond asking: "Do you expect me to talk?"
With Goldfinger replying "No Mr. Bond, I expect you to die!"




When inside one of the buildings of the Compound arena of Arcade mode, the walls slightly resemble those of the Archives from Goldeneye... Of course the green and grey are reversed, and the floor is tiled with checkers instead of plain squares... It's either a clever tribute, or a total coincidence.


One of the mysterious Multiplayer Awards earned in Goldeneye 007 was the "AC-10 Award". It's awarded for a player who grabs a lot of Body Armor during battle. They made an official comment on this, revealing that it's a reference to an old video game, where a character could have an Armor Class of minus ten. This obscure reference from Goldeneye has also made its' way into TS2.


It's always annoying when guards trigger the alarm... You can accidentally trigger the alarm yourself too. For whatever reason, it took me a while to notice that the alarms in TimeSplitters 2 very closely resemble those found in Goldeneye 007.


Just something small from upstairs in the guardhouse near the beginning of the Dam... In the very top room where you go to open up the doorway to the actual dam itself, there is a map of Russia on the wall.


Although this detail here doesn't deal directly with Goldeneye 007, it does involve a Nintendo 64 game cartridge... Once again in the Siberia mission, make your way through the dam and re-surface into the second building. You can find shelves in the first room past the entrance, where this little game cartridge will be sitting on a shelf. You can zoom in and check it out with the Sniper Rifle, and it's in the shape of a N64 game cart, with the label "Anaconda"...

Picking up this little game cartridge will make it appear as an item in your inventory. If you pause and select the game, you'll take a break from your mission and be able to enjoy a quick mini-game.



In the final credits for TS2, the following text can be found...


No monkeys were harmed in the making of this game.
Timesplitters will return.

It's good that no innocent monkeys were injured - Even though they always tend to huck grenades at you...
But it's even better to hear the possibility that TimeSplitters will be back for another round.







 

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Relax, dude. Parodied characters and personalities are just for shits and giggles.

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