Episode
131
Dexter
& Marley...
Forever borowing stuff that ain't theirs.
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Episode
128
Dexter
takes a cheap shot at Presidential Candidate Mitt Romney
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Episode 126
Dexter
& Marley go shopping for female hygiene products
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TimeSplitters
Future Perfect: Glitches
Written by Briton
Note: The first part is about mines, while
the second part includes a few glitches that I found that have nothing
to do with mines.
Floating Mines
There are quite a few of ways to make a mine float. Here are a few:
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Stick
a Remote Mine to a grenade box, remote/proximity/timed mine box or
a health pack and then collect the box that has the mines all over
them. The mines will now be floating.
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Stick a Remote Mine to an ally, then
pull out a gun and kill them without making the mine blow up. After
they fall to the ground and their corpse disappears, the mines will
either be floating, underground or partly underground, depending
on where you placed the mines and how the person landed when you
killed them.
Stick some mines to a second player
on Zeppelin then place them on middle of the trap door in the middle
of the level. Shoot the bomb with a Machine Gun or Rocket Launcher
so that it falls down and opens the trap door, the player will fall
through, but on his screen after he dies you can clearly see that
the mines are just under the trap door. Open the trapdoor again
and you can see them.
On the Zeppelin level, stick a few
mines to the front of a second player then move him into one of
the fans at the two ends of the ships that make you go high up in
the air. Pull a gun out, and take careful aim somewhere that you
didn't lay the mine. Don't move your gun up and down when the second
player floats up and down. Take his health off in little bits, then
when he dies his body will fall to the ground, but the mines will
still be in midair, floating.
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Spinning out
In
the control panels on Training Ground, chuck a mine at the ones with
the spinning discs behind some glass. The glass will shatter, and
the mine will stick to the spinning discs, but not spin around. |
Black out lights
Attach
a few mines to a light and blow them up (stand back first). Move forward
and there will be a black coating around the light where you placed
and blew up the mine. Doesn't change the lighting though. |
Mining Allies
Attach a mine to an ally and several different things might happen. Firstly,
they might start to limp around randomly before walking back to you. Secondly,
they might go on a suicidal run towards to enemy. Lastly, they will simply
run in the direction they were facing when you mined them and then turn
around and run back to you.
Mines onto Mines
Stick a mine to another mine and it will go through it. If you do this on
a wall and throw lots of mines onto the same place it will create a weird
blur effect.
Mining Blades
On
the Zeppelin level, chuck a mine at the spinning blades on the top
level and it will go through the spinning blade, even the one that
is on fire. But, stick a few mines to people and when they run into
the fan the mines will explode. |
Floor Above
Sea in Zeppelin?
Go
to the Sky Lounge in Zeppelin with some of the floor missing. Chuck
a mine down there, then wait for a minute or two and get out your
detonator. Despite the fact that the mine must have hit the water,
you will still be able to detonate it. A mistake? Or just a look at
how the level was constructed? |
Mars Prison
Glitch
In the Mars Prison, head to the area just outside of the prison that
is shown on this diagram:
If
you walk towards the door shown by the red arrow, then you will walk
through the door and into space. You will be able to see the place
where you just came out of, and also little icons of allies and enemies,
but not much else. If you experiment, you can travel around the level,
without the level being there. Other players can see you, but you
cannot see other players. Try it, as it is a little hard to explain. |
Zeppelin Windows
On
the Zeppelin there are several windows, 4 on the main deck in the
middle, then 2 on each of the decks on either side of the main one.
Yet if you have the first player standing facing the windows and the
second player jumps off at exactly the correct point, you cannot see
the second player. Likewise, if the first player throws a grenade
out of the window and the second player is standing on the roof, player
number 2 will not see an explosion, but player 1 will. Also, if you
are standing on the roof and face the middle then walk backwards off
the Zeppelin, then you won't see any windows. It is like they are
not even there. |
Mistake on
Zeppelin
On
the Zeppelin in the Sky Lounges, the walls have little signs next
to the ramps up to the Hydrogen Storage and Bomb Release. However
there is a mistake in the way that the signs are placed.
The Bomb Release must be in the middle, where the trapdoor is, and
the Hydrogen Storage is the two big rooms that are on the ends of
the Zeppelin.
A mistake by Free Radical? Almost certainly. |
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