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TimeSplitters
Future Perfect: MapMaker Guide
Map Settings
See Also:
MapMaker
Items
Written by Briton
The map settings will let you decide many different aspects of your map. These can be accessed by pressing start when you are making your map and clicking on the "Map Settings" button. Kind of obvious really. In the Map Settings you will see various headings such as Theme which you can use to select what your map will look like, sound like, what the sky will be and a few other things.
| Theme |
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Lab: Presumably based on the Story Missions with Amy Chen
in, the Lab theme has a futuristic look to it and is also
quite similar to Military. The Lab has many pipes in it, meaning
that you can shoot them to let out air. The windows are also
exceedingly wide, meaning that you can create lab areas like
the ones from Facility in Goldeneye.
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Egyptian: Egyptian is probably the most detailed of the map
themes, with weird symbols around the place, pillars and all
kinds of Egyptian architecture. Oddly enough the doors are
automatic, which is kind of odd considering that they were
built a few thousand years ago. The lighting is pretty fantastic.
The windows are also pretty big.
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Military: Military seems to have been themed around a military
bunker, although not the one featured in TimeSplitters: Future
Perfect. If you want an underground mission this is probably
the one to pick. The numbers on the walls give a good sense
of different sectors, plus the items that you can put in such
as the sandbags are good for defense. It may looks simple,
but it works well with most kinds of levels.
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Horror: This is pretty weird. The settings are pretty dark,
and in some of the tiles there are some very strange markings
on the walls. This is a good setting for a mission, as the
music and scenery really add to the tension. All in all, this
is a pretty good theme.
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Virtual: This theme is pretty bland. It is simply a mix of
reds and blue-greens, making levels hard to navigate for those
who do not know the levels off by heart. The car looks pretty
cool though.
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| Spawn
Sounds |
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This allows you
to turn the sounds that play when you respawn after being
killed on or off.
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| Sky |
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This
means that you can change the sky to a different type, and
also make the level indoor if you choose.
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| Weather |
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Only
available if you have an outdoor level, you can change the
weather to Rain, Storm, and Snow or just leave it as normal.
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| Disable
Modes |
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With
this you can choose which modes that you can play on the map.
Some modes you will need special items for, while most you
just need guns and respawn points.
Story: Game logic for Story.
Assault: Game logic for Assault.
Capture the Bag: Two Bag bases, plus blue and red team
start points.
Zones: Different Zones placed around the map.
Bagtag: The Bag you use for Bagtag placed on the map.
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| Edit
Map Description |
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Here
you can type in a short description of the map that will be
displayed after you load a map, just so can remember which
one is which. For example, when I made the Bunker map from
Goldeneye I wrote "Goldeneye Remake".
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| Briefing |
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This
is only required for Story missions, and you have to basically
outline what the mission is to the player. For example: "It
looks like Crow is at it again. Fight your way into the bunker,
steal the Blue Key card and collect the Crystals from the
safe. Kill Crow if you get the chance, and dispatch all the
TimeSplitters."
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