Dexter Comics
Dexter Comics Prints
Prints
DEXTER | EPISODES | GRAPHICS | MAILBAG | ABOUT | CONTACT
Best viewed with Internet Explorer at 1024 x 768 resolution
 

Island of
Rejected Toys


Horribly Twisted Gifts... Like Baby's First
Table Saw


Grand Theft OTTO: Springfield

Snake... Wiggum... Homer... They're all here!


Episode 134

Lifeguard Opportunity at Bayview Beach


Rastafarian Homer

Pass the Dutchie on the left side, mon.


Episode 131

Dexter & Marley...
Forever borowing stuff that ain't theirs.


Star Whores

Looks like Han is sleeping solo tonight


Episode 128

Dexter takes a cheap shot at Presidential Candidate Mitt Romney


Episode 127

Mary & Dexter discuss the American flag


Episode 126

Dexter & Marley go shopping for female hygiene products


Episode 124

Marley goes Easter shopping


Bill Gates
Goes to Hell

Dexter's rant about
Windows Vista



TimeSplitters Future Perfect: Arcade Scenarios

Written by Briton

In TimeSplitters Future Perfect there are 13 different game scenarios (Assault, Capture the Bag etc), which is one less then TimeSplitters 2. Here is a list of the different scenarios, what you have to do, which is the best level for them and some other information.

(Scenarios Listed in Alphabetic Order)

Assault

These are a bit like team based missions. They can only be played on four different levels; Vietnam, Mars Prison, VR and Training Ground. There are two teams, an attacking team (reds) and a defending team (blues). Unlike in TimeSplitters 2, you can play as attackers or defenders. The attacking team has to complete several simple objectives (radio in for a helicopter, download security codes) and they mainly involve standing in front of something and holding down the A button for a certain period of time, or reaching a certain location. The defending team just has to stop the other team from completing their objectives, with the help of a few autoguns. This may sound boring, but it is incredibly good fun. The best level for it has to be Mars Prison, as the layout is fairly simple and there are plenty of sniping positions and lots of objectives. The Vietnam assault is incredibly easy for the attacking team, where as defending is easy on VR. Training Ground is probably the second best level. For the best games, pit the odds in favour of the other team, unless you are in Vietnam, in which case put the odds heavily in favor of the blues. Why? Vietnam is hard to defend, so hard that any idiot could easily make it in without any trouble.


Bagtag

In this you just have to grab the bag and run away from everyone else. If someone else has the bag, you have to kill them and grab the bag off their dead body. In all honesty, the AI really is not up to the job of beating you on this, since in most levels if you keep running around in circles the enemy will follow you stupidly. It is best on the open levels, where you can usually be shot at from a distance. The worst level to do this on is Harry Tipper's nightclub, but it is fairly good on Hotel. Training Ground also works ok, as people cannot run around the level without meeting someone else. Also most levels will work with humans, as they can ambush you and try and anticipate where you are going. You might want to consider making the bag carrier not be able to shoot, although this may not make a difference.


Capture the Bag

This is probably the best team based scenario. It can be played on almost every level, but is best on the ones that only have 1 or 2 pathways to the enemy bag. The idea is that there are two teams, each with a bag base, and you must run to the other team's base, steal the bag, then run back to your own base to score. Sounds easy, but on a level like Siberia it is a nightmare. I found that this works best on Training Ground, as it is not too easy but not evilly hard like in Siberia. A good tactic is to "raid" the enemy base, all attacking at once in one swift movement, and then run away from their base when you have the bag. The AI has been improved a lot from TimeSplitters 2, where the enemies would just spawn and run mindlessly towards the bag. They will now sometimes stay near you and follow you around, so when you attack, they attack. Even better, when an enemy is within a certain range, they will stop following you and attack the enemy. There is only one problem with the new AI and that is they will sometimes stay so close to you that you will get stuck in the doorway, so turn friendly fire on in case you have to kill your team-mates.


Deathmatch

The oldest and simplest of all the scenarios, all you have to do is just kill the enemy. It is basically a huge free-for-all just kill everyone that you can. The best tip I can give you is know where the best guns are and know the level well, so you can ambush enemies when you need to. There is no real best level for this, but avoid Training Ground as it is too linear, something like Vietnam is good, and Zeppelin works well.


Elimination

This is like a standard Deathmatch, but you have a set number of lives. This changes the way people play, they won't go around randomly so much and they will be less inclined to take risks. When you start to have a low supply of people playing (i.e all the others are dead), then people might start playing cheaply. Turn off the mines, especially proximity mines, and also the Mag-Charger. I had 1 life and managed to beat a person with 5 lives because of that cheesy gun. So, in short, don't turn it on. I think that levels with lots of places that provide cover are excellent for this game, as people tend to use them more then in a Deathmatch. Again, non-linear ones are the best. Lastly, don't turn the radar on, as it makes the game much more exciting.


Gladiator

Only the Gladiator can score. To become the Gladiator, you have to kill the current Gladiator, who you can see because they have a light around their body, and also because they appear as a blue cursor on your radar. A few rockets go down well on this type of game, mainly because the Gladiator can score multi-kills easily. The open maps work well on this, so Siberia is the best one for it. Others such as Zeppelin are also ok, as they offer a mix of open areas and smaller corridors to escape into.


Monkey Assistant

In this game, the player who is last place has a team of monkeys to help him out. Although the player who is last gets points for the monkeys killing you, you don't get points for killing the monkeys. Set the score system to Kills-Losses and the monkeys can do some serious damage. Each monkey will have a different weapon from the weapon set, but make sure that you have rockets and explosives switched off, as a well placed rocket can easily dispose of five monkeys. Lastly, the best map for this is undoubtedly Mexican Mission; because it is so small the Monkeys can easily go around fast and gun you down.


Shrink

Like a handicapped Deathmatch, the lower placed you are in the score tables the smaller you are, therefore the harder to hit. It works well on most levels, but make sure that there are no explosives on, as this partly eliminates the handicap. One shot kills is probably best for Shrink, as it really makes the handicap much more effective. This game mode also means that people who are rubbish at the game have a bit more of a chance. Not bad. As for the level to pick, I'd say Vietnam, but with the flare guns turned off.


Team Deathmatch

This is a pretty good game, mainly because of the team aspect. As you can probably guess from the name, it's a Deathmatch, with teams. Ganging up on people works brilliantly in this mode, and the ideal way to score kills is to make sure that you are with your team-mates. I have to say that the Subway is the best level for this, as since it is a small level it keeps the action going.


Thief

Unlike Gladiator, this doesn't work so well on huge levels. Medium sized levels with easy to remember layouts are great for this, and it is also good for beginners who can essentially steal kills. The idea behind it is that you don't score points for a kill unless you pick up the monkey token that they drop when they are killed. It is a simple idea, but it is great fun, and if there are Speed power-ups around the level then it becomes even better. The best level for this would have to be Mars Prison, as the ramps offer a good vantage point for sniping and you can also jump down to collect the kill token.


Vampire

I would have to say that this is the worst game. The main problem is it tries to be two types of games. On the one hand, you have a set number of lives, but on the other if you do not kill someone within a certain amount of time then you die anyway. This means instead of the slow, strategic and tense game that you experience if you play Elimination, you get a more Deathmatch style of game. The clash of style means that the game is not a Deathmatch, but not Elimination. Still, it an interesting enough game, and pretty frantic at the same time. The best level for this is Venice, as the walkways mean you can snipe at various people. The dead ends in the level also make for a few frantic charges in order to win the game.


Virus

This is just like the playground game "it", but once you are on you stay on for the rest of the game and have to catch other people. Like Bagtag, if you find a good route you can run circles around the enemy, but in some levels like Hotel it is impossible to do that. The best level is Hotel, because the music and scenery mean that it is incredibly frightening when you see some chasing after you. Turning guns means that cheesy humans cant shoot you down and then tag you before you re-spawn, and turning power-ups off also makes things more interesting. Definitely one of the best games, although for some reason you cannot play this on Siberia.


Zones

The last team based game calls for you to capture several Zones that are placed around the level. Linear levels are terrible for this game, as one team can simply move forward, capturing bases as they go, then stand at the edge of one of the bases shooting you down and you will not have a chance. Big levels like Siberia are excellent, but Spaceport, Training Ground and Venice are bad for it.







 

All original content is Copyright © 1999-2008 by Detstar.com
Relax, dude. Parodied characters and personalities are just for shits and giggles.

Detstar Home