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TimeSplitters
Future Perfect: Arsenal
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Written by DetErest
As is the case with most first person shooters,
Future Perfect has a good selection of guns and ammo to
suit your mood. While the automatic weapons are sure to become your weapons
of choice, becoming accurate with the basic handguns will turn you into
a deadly player. Here's a quick overview of some of the earliest weapons
that you'll encounter in this game.
| SciFi
Handgun |
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Clip:
16/184
This weapon is a great improvement over the SciFi Handgun
from TS2. This one offers more power, which means more dead
enemies lying at your feet.
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| Plasma
Autorifle |
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Clip:
400
Now THIS is a weapon. All 400 bullets stored in a single clip
means that you won't have to reload in the middle of a battle.
You'll want to fire in brief spurts though, because the gun
overheats after firing 47 consecutive rounds. Just ease up
on the trigger for a second, then continue blasting. This
gun is perfect for mowing down a field of incoming enemies.
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| SciFi
Sniper |
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Clip:
8/32
One
headshot from this high-powered Sniper Rifle often means certain
death. It zooms in quite far, and a brilliant orange streak
can be seen when you fire this weapon... Just be thankful
that the orange streak isn't going through your head.
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| K-SMG |
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Clip:
32/168
According to the records that Anya pulls from the database,
this weapon isn't on file for the time period where Cortez
finds it... But that doesn't stop him from putting it to good
use, turning enemies into Swiss cheese. The secondary function
is a grenade launcher, which is crucial for destroying the
enemy tank in 1924... Unfortunately, you'll only be able to
fire these grenades when you find a few of them lying around.
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| Soviet
Rifle |
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Clip:
30/170
Countless
shooter games have featured variations of this classic Soviet
weapon. There's lots of power in this gun, so it doesn't matter
whether you go for headshots or simply fire at a victims body.
If you do score headshots, this gun will bring down your foes
even quicker.
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| Machine
Gun |
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Clip:
32/224
It doesn't have a fancy name, but you can't argue with results.
Although it doesn't have as much power as the Soviet mentioned
above, it's a solid and reliable weapon good when you're confronted
by several enemies at once.
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| Rocket
Launcher |
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Clip:
6/6
Ah, some explosive firepower. It doesn't fire as fast as the
automatics, but one well-placed rocket is the beginning of
the end for most foes. The firing and reloading sequence of
the Rocket Launcher is pretty cool to watch.
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| Flare
Gun |
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Clip:
1/10
Typically used for signals and warnings, the Flare Gun is
also quite effective as a killing weapon. Although you can
fire a shot directly at an enemy to kill them, I often find
it easier to fire a flare at the ground near the feet of an
enemy. You only have one shot before reloading, so make it
count.
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| Tactical
12 Gauge |
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Clip:
8/32
Maybe it's just my imagination, but the Tactical 12 Gauge
in this game doesn't seem to be quite as powerful as it was
in TS2... Nonetheless, it's still quite effective at disposing
of enemies at close range. If your aim is true, you can go
on quite a killing rampage in Multiplayer (Arcade Mode) with
this weapon.
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| Sniper
Rifle |
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Clip:
5/35
A long range rifle with a huge scope that allows you to pick
off enemies that are barely visible to the naked eye. Since
this rifle has such a tiny clip, you'll want to make your
shots count by aiming for an enemy's head.
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| Kruger
9mm |
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Clip:
18/52
A basic pistol that doesn't have a whole lot of power. Use
it for one-on one situations when you want to conserve ammo.
If you can get a pair of these guns, using two of them at
once is much more effective.
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| LX-18 |
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18/42
Another basic pistol that doesn't offer incredible firepower,
but it's better than being unarmed. As with the Kruger mentioned
above, it's also helpful to have two of these guns to double
your damage.
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