Episode
131
Dexter
& Marley...
Forever borowing stuff that ain't theirs.
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Episode
128
Dexter
takes a cheap shot at Presidential Candidate Mitt Romney
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Episode 126
Dexter
& Marley go shopping for female hygiene products
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TimeSplitters
Future Perfect: Arsenal
(Page 2)
View
Page 1
Written by Briton
| Revolver |
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Clip:
6/74
Another simple pistol, the revolver is only very slightly
more powerful then the Pistol, but can hold more ammo. The
downside is that each gun clip only carries 6 bullets, so
you will reload more often.
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| Shotgun |
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Clip:
2/38
Shooting people really has never been so satisfying. Although
it only holds 2 cartridges, that is more then enough to kill
one enemy. Not the best weapon when you are being attacked
from all sides though.
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| Baseball
Bat |
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Clip:
N/A
Although not the most useful weapon when you are surrounded
by gun totting enemies, it works fine against zombies, although
you have to be careful with the ones that are on fire.
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| Vintage
Rifle |
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Clip:
8/32
The worst of the Sniper Rifles, the Vintage Rifle has a poor
zoom that means it is much harder to snipe. It is good for
guarding a large area though, as the small zoom means you
can see a wide area.
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| Ghost
Gun |
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Clip:
960
The Ghost Gun fires a strong beam of energy, and can kill
the Ghosts in Story mode. In Arcade, it sucks the health out
of your victim and gives it to you, which is handy.
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| SBP5000 |
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Clip:
64/192
Another brilliant Machine Gun, it fires very fast and can
kill and enemy in seconds. It reloads pretty quickly as well,
making it an ideal tool for Assault and Capture the Bag matches.
It is based on the P90, or the RC-P90 in Goldeneye, so you
can see why it is so powerful.
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| Dispersion
Gun |
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Clip:
40
The Dispersion Gun does exactly what it sounds like, disperses
people. It fires a ball of energy at people, and usually kills
them if it hits. The balls of energy can take from 1-3 of
the ammo used by the Dispersion gun. If you simply tap the
trigger it will only use up 1 unit, but hold it down and it
will build up to 3 units of power. Obviously, the 3 units
hurt more.
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| Mag-Charger |
|
Clip:
12/28
Like the Farsight from Perfect Dark, the Mag-Charger has a
thermal detector that allows you to see through walls and
shoot at people. It isn't that powerful as a combat gun, but
for sniping it is brilliant.
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| Timed
Mines |
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Clip:
1/10
Timed mines are the most predictable of all the mines. When
you place them, you have around 5 seconds to run away before
they blow up. Effective enough, but Remote and Proximity mines
are more useful.
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| Heatseeker |
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Clip:
1/6
The Heatseeker works like a Rocket Launcher that can lock
on to enemies and chase them around when fired. The rockets
do not seem as accurate as the ones that the Homing Launcher
used in TS2, but the gun is still formidable.
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