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Island of
Rejected Toys


Horribly Twisted Gifts... Like Baby's First
Table Saw


Grand Theft OTTO: Springfield

Snake... Wiggum... Homer... They're all here!


Episode 134

Lifeguard Opportunity at Bayview Beach


Rastafarian Homer

Pass the Dutchie on the left side, mon.


Episode 131

Dexter & Marley...
Forever borowing stuff that ain't theirs.


Star Whores

Looks like Han is sleeping solo tonight


Episode 128

Dexter takes a cheap shot at Presidential Candidate Mitt Romney


Episode 127

Mary & Dexter discuss the American flag


Episode 126

Dexter & Marley go shopping for female hygiene products


Episode 124

Marley goes Easter shopping


Bill Gates
Goes to Hell

Dexter's rant about
Windows Vista


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F-Zero GX Review
1-4 Players
Rated T (Teen)

View more screens from F-Zero GX:
Screenshot Gallery


Post any questions or comments about this game in the Misc Gaming section of the Detstar Forums.

Review by Crash

I remember being around 10 years old when the Super Nintendo came out. One of my cousins got one as soon as it hit the store shelves, so obviously I went over to visit as soon as I could to get a chance at playing this brand new system. He showed me Sim City and Pilotwings, which I found were OK games, and I tried Super Mario World, which was quite good. Then I tried a game called F-Zero. This wasn't like any racing game I'd played before. It had really great, twisty track designs and it was set in a cool, futuristic world where you raced in hover crafts that could reach incredible speeds. Ever since then, F-Zero games have been my favourite racing games, so naturally I had to rent the newest installment of the series as soon as it came out. I was not disappointed.


The controls are simple and easy to pick up. A accelerates, B slows you down (why would you want to do that?), Y gives you a speed boost, the L and R buttons allow you to powerslide around tight corners, and the X and Z buttons allow you to attack other racers. Every race has 3 laps and during the first lap, your speed boost is disabled. It's just as well because you should use the first lap to take note of where the boost strips (give you a burst of speed when you run over them), hazards (holes in parts of the track, landmines, or sheets of ice that make you lose your grip on the road), repair strips (refills your vehicle's shield energy) and tight corners are on the racetrack. After the first lap, it's a balance of shield power and speed because using speed boosts uses up your vehicle's shield power, and if you use the speed boost too many times without going over a repair strip, it'll take nothing more than a slight bump from an opponent's car or the track wall to make your vehicle explode and forcing you to retire. Luckily, you have some attacks that will hopefully send your opponents to that fate and you closer to first place.


Since you're sharing the road with 29 other cars, it's always good to know a bit of self defense. If you get right next to another vehicle and press X, your car will ram your opponent, sending him out of control and preferably off the track. If you press the Z button, your vehicle will spin for a few seconds, violently hitting any cars unlucky enough to make contact with you. Doing the spin attack while speed boosting through a crowd of cars is a good way to clear out the competition. On the more difficult circuits, some races can only be won by memorizing exactly where the repair strips, hairpin turns and hazards are. The average top speed I've reached was over 1,500 km/h, so timing is everything because if you blink, you might crash.


A year or so ago, a few screenshots were beginning to be released and the graphics on this game are 3 times better than even the most recent screenshot. Even though you are supposed to be going very fast, if you stop in the middle of the track and look around, there is no blurring and everything is as sharp and clear as it was while moving. A lot of detail was put in the backgrounds, from the giant sand monsters on a desert-like planet to the rainy, lightning-filled sky above a massive city. You can change the camera angles to suit your racing style, which means you can race in 1st person view and know what it would be like going 1,635 km/h strapped to the hood of Falcon's car.


The music is always fast and loud to keep with the pace of the game. Most of the songs sound like a mixture of Nu-metal and Dance music, which suits the futuristic style of the game. Every crash and explosion during a race comes in crystal clear. The sound of the wind rushing by your car actually changes depending on the speed that you're going. The only weak point of the sound was the voice acting. It sounds very monotone and unexciting when a character is talking, so you can tell they spent less time on that part of the game's production.


If you've played racing games before, the controls are what you'd expect them to be, so they're easy to learn. Other than the voice acting which plays a minor role in the game anyway, the sound is great and the music isn't generic racing music, so you can tell they put some thought into it. This is the fastest racing game to date, so framerate is superb (a constant 60 frames per second) and the graphics are very sharp from the burst of flame that flies out the back of your vehicle when you do a speed boost, to the shiny, futuristic buildings that you race by.


A nice feature that I like on this version of F-Zero is that you can be put back on the track when you fall off in VS mode. Nothing worse than being in first place on the last lap, flying off the track and crashing, then you have to wait for your friends to finish the race before you can play again. So far, I've only played the Grand Prix mode and VS mode (up to 3 human players can join you), but on top of that there is a Story mode, Time Attack, Practice mode and the Garage where you can customize a car, along with the decals that are put onto it and buy new parts. You start with 15 tracks, but there are unlockable ones, so with all of this in one package, there is a lot of replay value.


Final Thoughts:
I'm not a racing fan, but I love the F-Zero games, so I think it's every Gamecube owner's duty to atleast rent this game to experience it. It's an adrenaline rush in a box.

-Crash

 







 

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