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Between The Quests
Written by Hutz
What a shame - you went through the trouble
of getting the Master Sword, and now you find out it needs to be repowered!
There's quite a bit of stuff you need to do before going to the next dungeon,
though.
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 The
first thing on your to-do list is learn the Ballad of Gales, a special
song that can teleport you quickly around the sea. You've probably,
at one time or another, been sucked up by a gigantic cyclone with
a weird, pinkish monster in it. Find one of those cyclones and bring
out your Bow. As it tries to suck you in, start pegging off the
monster with as many arrows as you can. With enough hits, the creature
will give up and allow you to harness the power of his gales with
the Ballad of Gales.
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When you play the song, you get to choose from
a variety of locations to warp to on the Great Sea. If you've been to Mother
and Child Isles before, and talked to the fish there, you'll know that you
can't enter the mountain through normal means. Play the Ballad of Gales
and warp to Mother and Child Isles (in the northwest area of the map). You'll
drop directly into the mountain, where a fairy resides. She'll give you
more power to your arrows; now you can tip them with fire and ice!
By
going to the two islands that your boat marked on your map, and talking
to the fish at those locations, you'll find the locations of two different
islands that you must visit to obtain important items. In order to
reach the next dungeon, you need to go to Fire Mountain (south of
Dragon Roost Island). As you near the mountain, you'll probably notice
the volumtuous amount of lava squirting from the top. Whip out your
Bow and switch to the ice head with the R button. Shoot the lava geyser
at the top, and lava will cease to flow... for a few minutes. Be quick
or you'll be caught inside when it erupts again. |
Approach the mountain from the northwest
and climb towards the east (left) side. As you climb, you'll reach a fork
where you can either turn left or go straight ahead. Straight ahead is
your goal, as turning left will simply sidetrack you. Near the end is
a break in the path. You can either sidle near the wall, or change the
wind direction to Northeast and simply fly across with the Deku Leaf.
When you get to the very top of the mountain, jump into the volcano.
Before
hopping on the platforms supported by lava, defeat as many of the
bats as you can so they can't knock you off. Make your way across
the platforms and you'll come across two scorpions. Use the Parry
attack to defeat them with single blows, and a treasure chest will
appear. Within it are the Power Bracelets, which allow you to lift
up extremely heavy things like boulders and statues. Lift up the boulder
to the side and escape the fiery depths of Fire Mountain. |
You
don't have to visit Ice Ring Isle quite yet, but it's better to get
this out of the way now. Ice Ring Isle is directly east of Southern
Fairy Island, so warp there and sail on. As you approach the island,
you'll see that a cold mist protects it from intruders. Use the fire-tipped
arrow to heat up the source of the mist, which is a dragon head, and
start traversing the island from the west. Again, you only have a
few minutes to get in and collect the item, so don't screw around. |
Walking on this slippery island is pretty
awkward, but with some practice you can get the basics down. On the east
side of the island is a block of ice that traps a chest with a Treasure
Chart in it. If you wish, thaw the ice with a fire arrow and collect the
chart, then quickly get back to the west side to climb up again. Carefully
walk along the elevated path until it ends. To the side are moving glaciers.
Jump from platform to platform and enter the dragon head's mouth.
Go
to the right when you fall in the cave, and defeat the bats that fly
near. Try to get rid of them all, as they may knock you off the next
platform. Next, slide down the path and make sure to steer away from
the edge of the platform. At the end is a chest with another important
item: the Iron Boots. Put the boots on and walk towards the gusts
of wind. With the boots on, the wind can't do anything to you. At
the source of the wind is a pitfall where you can defeat a few enemies
to collect 100 rupees. Rupees will be of great importance soon, so
stock up now... |
Enter
your boat and head off to Headstone Island (southern marking on your
map). Now that you've got the Power Bracelets, you can lift the giant
rock that's blocking the entrance. You're not quite in the clear yet,
though. Inside the dungeon is nothing but a stone slab with markings
on it. Bring out your Wind Waker and learn the song inscribed on the
slab: the Earth God's Lyric. You'll also learn that a new sage for
the Earth Temple must be awakened. This sage plays the same kind of
harp as the Zora who speaks to you right now. Your search will bring
you to Dragon Roost Island. |
As
you enter the main cave area of Dragon Roost, you should notice the
sound of someone playing a harp; this is the person you're looking
for. In the main area, go through the exit at the top, near the post
office. To your right will be a gap that you have to swing across.
Bring out your Grappling Hook and cross the pit. Just ahead is the
new sage for the Earth Temple: Medli! Conduct the Earth God's Lyric
for her and she'll be awakened. Now you're ready to enter the Earth
Temple and attempt to power up the Master Sword. |
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